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wan-may

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A member registered Dec 23, 2022 · View creator page →

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Yeah, it's ridiculously flexible as an engine, I definitely recommend it.
The spawn rate for the spooky invisible thing is like 4% per room, and it's usually tucked away near a ceiling or corner or something. Should have made it higher. Oh well!
Really appreciate the crash report! Turns out the fix is pretty simple, so I'll add a new build to fix that after voting ends.

Thanks for playing, and especially for putting up with 15 minutes of nothing :)

Didn't see the instructions in-game so I spent two runs vainly trying to toss the critters with "e" instead of "m1". Oops. After looking it up this really clicked for me, totally delighted by all the animals, the amount of detail, and the unhinged concept. Stoked to have found and chucked the elusive treoby

Thanks for providing a linux build! Always a pleasure to see your custom engine in action. Loved the squirrels, gotta be my favourite model in there

Thanks for providing a linux build! I found the game a bit sluggish but it picked up after getting used to it. Would have preferred a shorter intro, or at least some subtitles, sorry to say. Good job!

I figured once the jam ended I would be sick of tabbing between documentation pdfs and my IDE. Your chill tunes and comfy UI have redeemed the experience of low-level programming for me. Love this, thanks for making it

Very ambitious to add multiplayer! Regrettably I do not suffer friendslop :p
Adorable sprite art, I especially liked the little pyramid walker guys.
The gameplay itself works very well, but I am bad at this sort of game. Good job!

very fun concept! It's fun to figure out exactly how well the various installations work, and the game isn't so long that it becomes frustrating.
The shakicam and gunsmoke were all nice touches, visuals feel simple, readable, and pretty. I liked the prose, and it was courteous to make it skippable :)
It's too bad you can't trivially decompile Bevy like you can with the Godot submissions.
Music is fabulous, happy to see evilblytzr could write some in time

You were on the right track but, alas, the bells do not play the correct notes. Will definitely consider some better signposting, speed, and layout going forward. Thanks for the feedback!

Hey, pretty neat so far! Love the aesthetic, lmk when there's an update!

Thanks for playing! That's on me, I ran out of time to make the puzzle easier. Will add a fix a couple weeks after voting ends.

can't believe you're parsing svg for this, what a fucking madman, great job

hell yeah just downloaded this, gonna check it out later. audacity's default spectrogram colour scheme is beyond awesome, very excited to see someone has decided to leverage its sheer aesthetic under time pressure

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Thanks, I hope the atmosphere cultivates a bit of zen, like five finger fillet does.

Mouse was considered, but cut due to time pressure! Deterministic physics and simpler controls took precedence.
If you can tell me exactly what you have in mind for how the mouse controls the ball, I'll add it to the post-jam update.

Thank you! Feel free to use the shader for whatever.
You can get the font here: https://wyub.github.io/tokipona/linjasike

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Sorry about that! I wanted to eat my cake and have it. One the one hand, the English back-translation was important. On the other, I wanted to avoid adding visual noise that might distract from the gameplay. I probably went too far in a few places.

After voting has completed, I'll upload a fixed version with more instructions, quieter audio, and an option for high-contrast, dyslexia-friendly text.

If you can't wait, you can find the full text (and then some!) inside the text/ folder of the source.love archive.

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Thanks for playing, I'm glad you liked it!
I'll grant you the mix is pretty off, I probably should have taken the ten minutes to add a compressor. Live and learn!

This paper was pretty important for doing the shakiness robustly: https://math.mit.edu/~stevenj/fft-deriv.pdf