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(2 edits)

Thanks, I hope the atmosphere cultivates a bit of zen, like five finger fillet does.

Mouse was considered, but cut due to time pressure! Deterministic physics and simpler controls took precedence.
If you can tell me exactly what you have in mind for how the mouse controls the ball, I'll add it to the post-jam update.

(+1)

My gut feel was something like an FPS where your mouse is locked to the middle but it records your movements, which it then adds to the ball's velocity. Likely with a lot of inertia too, so the player can just flick their mouse to fling it at a certain wall.

Of course I have no idea how this actually feels in practise so it might feel awful when implemented.