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WaluigiGoesWa

23
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5
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A member registered Dec 15, 2020 · View creator page →

Creator of

Recent community posts

That would be cool!

I feel like being able to move the pivot point with RMB is too convoluted. Maybe moving with WASD+QE moves the pivot point, LMB checks if tile is a mine, RMB flags the tile, Scrolling zooms into or out from the pivot point, and middle mouse button pans around the pivot point. I think on most normal shapes just being able to pan around should be enough, being able to move the pivot would only really be necessary on custom boards.

Pretty cool game. As a fellow enjoyer of Non Euclidean geometry (and Minesweeper) this  is pretty nice!

If you are planning on continuing to work on the game I would like to note a bug I found where restarting does not actually revert the number of mines found. If I start a game it will say 30 mines are present, if I flag 10 mines it will say that 20 are present. if I then restart, it will go back to 30, but when I then flag a mine, it will jump back to 19 mines.

I also think some better camera controls could help the game. I think the flying controls work okay, but I think it would be nice to have the option to spin the model around with the mouse as well (maybe scrolling moves the camera in and out, and pressing the middle mouse button lets you pan around).

These are somewhat minor nitpicks and I will definitely be playing some more!

Glad you liked it!

I had some ideas for music, but just didn't have the time for it. Thank you for playing and enjoying the game!

Thank you! I wanted to make more 4d levels (both easier and harder), but I ended up not having the time after making the 4D rotations.

Really good idle game with interesting mechanics. I really like the peg splitting upgrade.

Great audio and visuals as well!

Thank you for making it free and without any predatory mechanics.

I ended up crashing the game with a click speed of .07 so I'll consider that as me beating it lol.

I was planning on adding an options menu for mouse sensitivity but it wasn't high enough on the priority list to get added.

He came to me in a dream.

I hope the goofy text in the error messages lessened your fear when they popped up.

Unfortunately Wizzo couldn't hear you as he left a few days ago to start working at Cloudstrike.

Thank you! I had thought of making a game out of Winforms from my current job, and when I saw the theme the ideas just fell into place.

Glad you enjoyed!

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How do I start the game? When I run the exe it pops up with the title card image, but nothing happens after that.

Edit: the reason I had trouble was that it popped up on my second monitor which has a lower resolution so the start button didn't appear on screen.

I'm glad you enjoyed the game!

Since I repurpose the X button the only way to close is to beat the game or use task manager. I had some other ideas that I didn't have time to implement like resizable windows, DataGridViews, and enemies in their own windows that would chase your mouse cursor around.

Pretty cool idea. I like being able to see what is behind me in 3d space as it helps me get my bearings.

Interesting idea. It feels a little jarring switching from maze to maze right now, but something that might help is if the mazes were stacked on top of each other.

nice little puzzle game. I like the style of it.

Good news, the game is now complete!

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I have thought about this concept before so I am happy to see it realized here. Hope for more levels in the future. also nice music.

Nice job capturing the feel of the original!

Hopefully in the future mines are added  as well as  some more levels.

A bug I found was that if you  drive into walls your player model gets desynced from your position causing a lot of problems such as letting me clip through walls and breaking the enemy ai.

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Glad you like it! 

More updates to come!

Glad you enjoyed! Making the spring was kind of annoying just because somewhat complex rotation was involved.