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WalkinDizaster Games

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A member registered Mar 12, 2019 · View creator page →

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The level with the time limit was intended as a bonus level — I honestly didn't expect most players to beat it, at least not until they'd memorized the layout after a bunch of failures. In theory, it's fully possible to complete, but now I'm not so sure.

The levels are procedurally generated (with a fixed seed), and just a few hours before the deadline, I tweaked some parameters (map size and number of bearers, and key requirement) because I was worried it might be too easy. As a result, I didn't have time to test it properly. 😅

i have a game which was made for Game Off jam, but apparently my game fits perfectly to procedural concept, as almost everything in game is procedural  

https://walkindizaster.itch.io/e-c-h-o

It's interesting to see a similar concept to mine; I was also originally inspired by the idea after a "in the dark" tour led by blind guides, and I tried to recreate that feeling of disorientation.

i found   a game even more similar to my initial  idea

https://zyell0w.itch.io/echoes-of-the-blind

i guess my game is in middle between yours and this game, haha

I guess i made progression way too  steep 

Lol, pretty similar concept, yes.  i put more effort on tech implementation (the way waves renders andd reflect) rather than gameplay,/ so gameplay is not as good as i would want. Initially  I wanted to make more horror style game inside real house location.

(2 edits)

Here is mine


https://walindizaster.itch.io/e-c-h-o
 


It's kinda very conceptual i probably make it too hard for the jam, but i think some would love concept itself

(i guess i could not attach animated gifs?)

thanks, figured that out, everything is good, my game was submitted

now i can't find my own submission, and form to submit games suggest me to upload new project