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wahyuprot

14
Posts
6
Topics
25
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A member registered Jul 01, 2021 · View creator page →

Creator of

Recent community posts

Wow... it is wonderful, I can't believe my robot became awesome with your hand. The player's response is impressive thought. Verry well done!!

Can I share it with my friend?

I think Spriter Pro rendered the timeline even though the image was already gone.

Hello, thank you for buying..

the big one is 30 frames, the other 2 robots are 24 and 22 frames.

thank you

Thank you.

Robot Dragon

This character can be used in any side-scrolling game as an enemy but it is also possible to be the main character. All character parts are made in Affinity Designer but also available in EPS and SVG files so that can be edited easily using Adobe Illustrator software or any vector software, with many parts of the body there is the opportunity to add and refine the movement following the game needed. The animation uses Dragonbones Pro. The PNG files are separated transparent and each animation has constant size.

animation list:

Idle, Attack 1, attack 2, Running, Walking, Jump up, Flying, Falling, Landing, Hurt, Dead.

Sorry, I don't have it... 

btw that kind an Idea,  thank you

thank you...

How do you think as a game maker? what art style is needed in making games;

  1. -pixel
  2. -vector
  3. -voxel or
  4. -3d

These are simple complete assets including an eagle character shooter, 3 enemies, 3 layers of background parallax, and foreground. They are all made in vector files so can edit more easily.

sample animation

https://wahyuprot.itch.io/robot-and-enemy-character-sprite-sheets

These characters can be used in any side-scrolling game as the main character and an enemy. All character parts are made in AI and EPS files so that can be edited easily using Adobe illustrator software or any vector software, with many parts of the body there have the opportunity to add and refine the movement following the game needed. The animation using Brushmonkey Spriter pro. The PNG files are separated transparent and each animation is collected in a folder.

Enemy animations;

  • Idle
  • Attack slam
  • Attack shoot 1
  • Attack shoot 2
  • Get hit
  • Dead

Robot Animation;

  • idle style 1
  • idle style 2
  • idle style 3
  • idle style 4
  • crawl
  • stand up
  • idle stance
  • idle stance gun
  • gun shoot
  • stance knife
  • slash
  • piercing
  • punch 1
  • straight
  • get hit
  • die
  • walk
  • run
  • jump
  • jump front
  • landing on wall
  • climbing
  • climbing to standing
  • floating
  • landing
  • sliding
  • rolling

sample animation

This character can be used in any side-scrolling game. All character parts are made in AI and EPS files so that can be edited easily using Adobe illustrator software or any vector software, with many parts of the body there have the opportunity to add and refine the movement following the game needed. The animation uses Dragonbones pro. The PNG files are separated transparent and each animation is collected in folders with constant size.

check it out here

thank you.

(1 edit)


Hello, today I just published a 2d character sprite sheet, please provide guidance

https://wahyuprot.itch.io/robot-2d-character-sprite-sheet