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Wackyfire

17
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1
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6
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A member registered Mar 14, 2022 · View creator page →

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Recent community posts

wow wow wow! that was really cool! I usually don't play VNs but the art was very good for the limited time. Though the story felt almost like a culmination of a bunch of other stories, it was very well done. It felt very cohesive and had me waiting for what was next. Super well done and very impressive for a game jam. The writing, the art, the sound design, all got me immersed in this world and asking questions. I would love to have seen more options for the player to select dialogue towards the beginning of the game. I liked the idea of almost responding how I would. Even though it might not change the story or be to different, I believe it really helped me as the player feel more immersed, as if I was talking to the characters through Akira. I'd love to get to know the characters and world more and really feel the burn of the ending (no spoilers :) but with the time given, it is impressive that you were able to get what you did done. To nit pick a little, some of the dialogue felt just a lliiitttllle to unnatural but not so much that I was taken out of the game. Some minor rewording or different phrasing would do the trick. Super enjoyable. Look forward to seeing more!

The art and the music is very good! I love the style so much. Though I had such a hard time understanding the puzzles and the core mechanics. I love the concept that the abilities add to the movement but it is not intuitive. I would have never know where to go or what the abilities do unless I watched the walkthrough. I knew that sometimes the boots spawned and sometimes they didn't but I couldn't find out why they did and what they did. The second level is very unpredictable with the arrow launcher unless you learned the timing. Since I couldn't hear the launcher over the music I couldn't tell when it was firing and when it wasn't, resulting in me falling straight up into an arrow. The Lever to progress at the end of the last level could be a game mechanic that could be carried over into the other levels for continuity. I really enjoyed the concept and the creativity a lot. It might just not be for me but I guess I struggled with the mechanics and what to do. Definitely could be polished and would be a hit. Super cool overall, very fun concept!

This had me sweating! It looks innocent and simple but the levels are so complex it made my brain hurt in ways it hasn't in a while. 

was very fun finding all the different outcomes. Super charming art style. Very morbid and sad but also very fun. 3:

Very fun. Actually struggled trying to find the right person. Based off the name and the cover image really was expecting something to do with coffee but was fun anyway. Felt like hitman in a corporate workplace. Love it. Would be cool to see some more levels

so so so good! Very creative and unique. Super cute and I love all the lil mini games. 

THIS IS INCREDIBLE. So downwell, so hell is other demons, so good! Very addicted

I am a beautiful baby butterfly :3

OMG! I love it! its beautiful  and heartbreaking. It's so simple but so wonderful. I will always love Stinky (that's what I named my pig)

THIS. IS. ADORABLE!

Very basic gameplay but super fun to try to beat. Love the art style. My only complaint is that I don't think the cpu has any animations when it shoots so it is very hard to know just how fast they are shooting. Other than that. Very charming and addictive.

Super creative! Reminds me a lot of Inscryption and Buckshot Roulette. Took me a bit to understand how to play but it is very well done. Love the fact that I can read what every piece does. My only nit pick is the way the text animates in. It's creative but it loading in with the other text still being on screen made it hard for me to read. Love the concept though!

Very cool idea! The astral projection was so cool! Please add a crosshair in the middle of the screen! If I can nit pick, I think it might be actually impossible to outrun that monster.  Also my gpu actually spun up so much that it made noises I have never heard from it before.

Love the art and models soo much! The maze feels so large for a tiny bird that moves so slow when carrying things. Overall, super charming and creative. Why bird no fly tho?

Thank you so much for playing and the feedback! None of us have used Godot before and most of us have never opened a game engine before haha. We had so much developed but did not have the time to implement it all. A more polished version will hopefully be out within the next couple months if we have the time. Definitely will polish up the crank controls! :)

Yes! I would have to take items off the table and put them back on for the customer to finally take it!

It's a decently fun game but it needs work. There is no tutorial, which is much needed and it gets a bit repetitive and boring relatively quickly. There should be some kind of upgrading system where you have a better chance of getting specific things or something with a speed boost or something to entertain the impatient customers. Oh and when the customers do get impatient, it is the same dialog over and over even if it doesn't apply to the order. It would say that someone wanted a nuke but nobody was asking for a nuke. Make it so that the complaints actually correspond with the orders as a reminder to the player of what to get. I like the idea over all, it just needs some work and needs to be cleaned up way before a full release.