yeah, the way how rules are chosen could've been improved, but I think it was fine since there was only a handful of rules to begin with :P
also, stunning cobb wasn't even a thing until I added it in v1.6. originally, rocks were just for distracting cobb with the sound, but I wanted to give rocks a purpose when cobb can't hear, but I didn't want to make it too OP. rocks are all over the map, so the stun time needed to be pretty short. in testing I found cobb to barely be a threat when stun time was 50% longer than what it was now
Vystel
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A member registered Sep 05, 2022
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Dude, this is awesome! As a fellow puzzle game enthusiast (and someone working on a similar project), I'm really impressed by the number of levels and different animals that have their own unique rules. It's really creative, especially considering the short development time. The artstyle is really cute, and everything was executed really well!
