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Vuld_Edone

4
Posts
A member registered Jun 28, 2025

Recent community posts

Just reached supernova. 

Game slows down to a crawl after that, to the point that I'm stuck at blue rows 1-2 waiting for a forge booster to make that difficulty palatable. It feels less like playing than waiting to be allowed to play.

The difficulty thingy is a good idea, though. Just... 1.5 may be too much.

(1 edit)

Green Push has no XP skill.

Squares focused on the blue level. More squares focused on the red level. I knew that from the get go and still wondered how far it could go.

I spent an incommensurable amount of time on crystals - T5 base, 1.4bn mana, 738x collection, 147x speed - so it will still take me 7h to fill the first row. With green skills I may have pushed further but it does feel like I'll have to wait for Morer squares instead.

gg

EDIT: Oh.

I'm dreading the day I accidentally fill the crystal slots and choke. 

I'll register just for this.

1. It's fun. Fundamentals are solid.

2. Do not explain anything! It's not punitive, discovery is natural and part of the fun.

3. Training turns the dungeon shop into a noob trap.

4. No need for spells and abilities (hello Loop Hero), I would advise focusing on exploration instead: more room / monster variety. Focus less on how to kill monsters and more on wanting to know what's in the next room - while caring for survival.

5. Restarting from scratch is eh, so if you could add a boost in luck / xp up to the highest level reached in previous runs, that would be appreciated.

And as a preference, make town portals as scarce as possible. Right now it's just a pitstop; I enjoyed when it first seemed like an oasis.