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(+2)

I'll register just for this.

1. It's fun. Fundamentals are solid.

2. Do not explain anything! It's not punitive, discovery is natural and part of the fun.

3. Training turns the dungeon shop into a noob trap.

4. No need for spells and abilities (hello Loop Hero), I would advise focusing on exploration instead: more room / monster variety. Focus less on how to kill monsters and more on wanting to know what's in the next room - while caring for survival.

5. Restarting from scratch is eh, so if you could add a boost in luck / xp up to the highest level reached in previous runs, that would be appreciated.

And as a preference, make town portals as scarce as possible. Right now it's just a pitstop; I enjoyed when it first seemed like an oasis.

Thanks for the feedback especially for the registration part :)

I will need to balance the training part, the whole town part was added bit in a rush, i am now gathering intel what to improve for the next big update and a small update that should fix some annoying things should be live in a few days.

Interesting idea about exploration part and not to focus on combat. Do you think like having food and that you need to eat etc something like this ? My idea was in a different direction that you can get quests when starting a dungeon run and inside the dungeon rooms that have special quests like survive 30sec and then monsters spawn etc.