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vrags

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A member registered Jul 06, 2022

Recent community posts

(1 edit)

The out of bounds issues should be very easy to solve.

There was another issue that I discovered while playing. After being caught for perving, and getting fined,  sleeping to the next day caused my photo storage to get bugged, showing only 0 instead of 0/(max storage), and cops couldn't arrest me. I got this screenshot as a result.


No.1 FBI most wanted XD

Ummmm... I think I've become a play tester for the game at this point...

I found two points to get out of bounds. One is a square blue building just left of the player's home. 

It... doesn't have a hitbox? A boundry? You can just walk through it.



The other out of bounds area is at a yellow building found after going to the camera store, then taking a left turn. It has a tree in front of it, but the tree isn't placed close enough to the building to prevent the player squeezing between it and the structure to go out of bounds.




Extra: Me in the void, falling eternally (at least till I quit the game)

Played the patched version of 0.21, indeed worked馃憤.

Also noticed the nicer pause menu with the simple but pleasing transition to main menu. Nice!

On another note, is the game working the graphics card too much? As you can see in this and my other screenshot of my Task Manager, the GPU (NVidia GeForce RTX 3050 Laptop GPU) is at 20-35% during gameplay, with brief peaks of ~40%. Is that in line with your own play tests (assuming similar level of GPU), or is this unintended, because your game feels like a modern SNES game, but runs my laptop surprisingly hard? Or maybe my GPU's just bad relatively, and my exectations of my laptop too high.

Anyways... patch worked, memory is no longer tortured, and I only have small concern with the GPU usage. Have a good day, and thanks for providing an interesting game.

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Did in fact take about 15min of gameplay for the GB's to be filled up. This occurred on both versions available for download (0.20 and 0.21).

(1 edit)

PinkPixels, big issue, your game is charming for being so small, but there MUST be some kind of issue with your coding, assets, something, because a 40MB game should NOT be using 15GB of RAM. That was after only 10-ish minutes of playing, and I'm relatively sure that the amount of RAM used will go up with session time until the game is closed, which freed my tortured memory.

Solved the game! Only got 5 of the 8 codes though :(

Hey! I enjoyed the game, but there's a couple things that went wrong/weren't nice. 

When playing the browser version, reloading the page causes any endings you obtain to reset. I'm unsure if this is intended or a bug due to the demo nature of WTG, but it was quite frustrating to lose the secret ending, and to lose the opportunity to see the chance encounter.

When downloading the game, it wouldn't extract. It seemed to be an issue with the .resS files (sharedassets0.assets.resS and sharedassets1.assets.resS. These files were in the WTG WINDOWS.rar folder --> WELCOME TO GREEDCORP_Data folder). When attempting to move individual files inside each folder, only those caused issues (gave the 0x8096002A error code) and couldn't be extracted. Another issue, the download file is a .rar folder, as opposed to the .zip folder that you mention in the Install Instructions. Perhaps that could be cause for the extraction problem? I am not excessively fluent with troubleshooting, but that could be a possible contributor/the root cause of the extract issues. Alternatively, it could be that my computer can't handle the .resS files for some reason, which I find unlikely, but plausible.

Hey! I enjoyed the game, but there's a couple things that went wrong/weren't nice. 

When playing the browser version, reloading the page causes any endings you obtain to reset. I'm unsure if this is intended or a bug due to the demo nature of WTG, but it was quite frustrating to lose the secret ending, and to lose the opportunity to see the chance encounter.

When downloading the game, it wouldn't extract. It seemed to be an issue with the .resS files (sharedassets0.assets.resS and sharedassets1.assets.resS. These files were in the WTG WINDOWS.rar folder --> WELCOME TO GREEDCORP_Data folder). When attempting to move individual files inside each folder, only those caused issues (gave the 0x8096002A error code) and couldn't be extracted.

Another issue, the download file is a .rar folder, as opposed to the .zip folder that you mention in the Install Instructions. Perhaps that could be cause for the extraction problem? I am not excessively fluent with troubleshooting, but that could be a possible contributor/the root cause of the extract issues. Alternatively, it could be that my computer can't handle the .resS files for some reason, which I find unlikely, but plausible.

I'd love to play a version in which any of these issues were resolved/debunked.

Final thoughts. I recognized the game as your creation (even if I didn't know your name at the time) because I played DTL's Lewdytube game previously, and the artwork and SFX were consistent across the two works. Don't know about the first game you made as I haven't played, but it's cool that I could identify your work with the art alone.

It appears that saving the game does not save outfits. Saving does, however, save membership status, currency, and training points.

If the outfits are not meant to be saved, perhaps lower their cost to make regaining them easier?