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PinkPixels, big issue, your game is charming for being so small, but there MUST be some kind of issue with your coding, assets, something, because a 40MB game should NOT be using 15GB of RAM. That was after only 10-ish minutes of playing, and I'm relatively sure that the amount of RAM used will go up with session time until the game is closed, which freed my tortured memory.

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Did in fact take about 15min of gameplay for the GB's to be filled up. This occurred on both versions available for download (0.20 and 0.21).

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Thank you for the feedback! I will have a look at what could be causing this!

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Just uploaded a patch that should fix the memory leak. Let me know if it works for you!

Played the patched version of 0.21, indeed worked👍.

Also noticed the nicer pause menu with the simple but pleasing transition to main menu. Nice!

On another note, is the game working the graphics card too much? As you can see in this and my other screenshot of my Task Manager, the GPU (NVidia GeForce RTX 3050 Laptop GPU) is at 20-35% during gameplay, with brief peaks of ~40%. Is that in line with your own play tests (assuming similar level of GPU), or is this unintended, because your game feels like a modern SNES game, but runs my laptop surprisingly hard? Or maybe my GPU's just bad relatively, and my exectations of my laptop too high.

Anyways... patch worked, memory is no longer tortured, and I only have small concern with the GPU usage. Have a good day, and thanks for providing an interesting game.

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Hey, so 20-30% usage seems fine to me, depending on whether you limit your framerate or not. The game isn't fully optimized though, so I can probably get it a bit lower :)