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Wow, great idea!! Really love the feeling and there is so much to do with it.
The tutorial is well done. However, the first level with the slow motion is a bit hard for a beginning. But the level is cool, maybe keep it as level 2?
Lovely arts! Besides, my lateral thinking does not seem to work. I didn’t achieved anything else than kill it. :’(
Maybe there should be a bit more feedback when the player makes an action. I couldn’t say if my actions were useful or just moving a bunch of pixels. :(
I’ll come back if there is an update! Thank you for the game anyway, there’s some special feeling around it. <3
I don’t have words. Intriguing. Promising idea. It would fit perfectly on mobile phones with time-to-time push notification triggering events.
Looks like there have been a lot of work indeed.
We’ve just release ArchiQuest, an Overcooked-like game done in 4 days for a game jam. It’s very early but there is a crowdfunding limited in time for the event. The crowdfunding campaign ends the 19th at 1am (UTC) so don’t wait and reclaim your reward! ;)
The game is a frenetic local co-op simulation game with RPG elements. All the features couldn’t be as pushed as we wished too and there is only a single level, but it will give you an idea of what the team can do in just a few days.
Enough chatting, take a look, play, and have fun! <.’_><|
Did you ever dreamed of being a famous journalist in the late 80s? No? Really? Well, you can try the experience now!
Fake it! is a game on fake news. You start as a freelancer, working with small publishers that barely pay the bills. Don’t give up, the glory is not far! Publish incredible articles, you can do it! Maybe you could make the facts a bit more impressive? It looks better now, doesn’t it? Readers want to read something incredible! Continue and you’ll get rich & famous.
Well… Why you don’t just give it a try?
Nice. Make a visual indicator for the keys locked on axis. It’s not clear that you can destroy the wall in the first level by dashing. (it’s not explained anywhere that you can dash by clicking)
Hey, thank you!
GDT was one of our inspiration but we have so many ideas to make “Fake it !” different & unique. One of our regret in GDT is the lack of connections between games. In FI! we want to give the choice to players to either release a lot of articles or to focus on a few ones and improve them with a “support” mechanism.
Thank you for your support!
Most of these ideas are on our roadmap already:
- buy stuff - this was not planed to be in the demo, however it could ne a nice update maybe?
- bills - another mechanism that was present in the early prototype I decided to drop until I find a better implementation, previous iterations of Bill system was too clunky and unclear
- hire workers to delegate actions - this feature is planed for the full game, it is unlocked when the player create its own newspaper
Thank you for the review! I’ll write a Devlog when a new release will be ready. ;)
Wow, thank you a lot for your feedback! This will help us improve the game for sure!
The naming feature was removed because it was a bit confusing in the early days of the prototype, but it’s now mature enough and it will find its place in the next release since so many people asked for it. ;)
Do you mind if I include your video in the game’s page?