It can't "reverse synths", it can revert to older settings after a change :)
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Maybe I don't know how to do it right, but they start to look like a small "piles" of pixels, not balls, to me. That looks especially strange on numbered balls, because the digits become distorted and it looks weird. Is there something I'm missing?
My favourite childhood game, also called Lunar Ball in Japan. Vote up, please! :)
Layer Distance: minimum or about that, so balls won't float :)
Light Dir: Top, and lower the Light Intensity, That way, the table would be lit "from above".
Hard to tell if something is an issue if you're not sure what was intended :) I've found a red light, jumped on it, heard a creepy sound and fell through the wall; after that, I had to Alt-F4, and I assume it was intended. Was it? :)
It's a ZTE Geek2 phone; yes, I absolutely can, but using "back" button is an... expected behaviour, every single app responds to that, so that's what I did. :) By the way, it plays very smoothly and comfortably, and I have a feeling I get more stable results than on PC. Also, very elegant decision about "how to implement a precise shooting mode", I think you're very good at designing these "little things that seem obvious", so thank you once again :)
It was worth every minute, thank you very much! I played it almost a whole day and enjoyed thinking about it, listening to impact sounds and trying to plan my way through. It would be a great mobile game, too, It's really easy to imagine it taking off just because the mechanic is so attractive.