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vortain

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A member registered Jun 08, 2020

Recent community posts

That seems worse then, not to mention highly and easily exploitable.   But I think you might be right.  I do also think there are some techniques that (like constant parkour) that help.  But a guy with the fastest armor in the game shouldn't be able to also tank 4-5 medium bow shots, and melee hit (from me alone) and still be fine and zooming.  

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You can win games with skill, and I feel I definitely have or been beaten by skill, but you can also easily cheese the game against low geared players by simply grabbing the highest speed gear, and just cheesing it with some brain dead routes.  Crossbows are all but worthless.  Sometimes you get 5-6 hits on a person with a medium powered bow and they don't flinch despite having speed gear.  Etc.

Addicting but for all the wrong reasons.  I'd recommend passing.

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Fantastic concept.  DDR, meets AMV, meets Warioware.  Great animation style and choice.

The feedback I'd provide is that some sections (particularly the "jump" and "flying" ones) are mostly unintuitive.  Small "jump gaps", can't jump before gaps to get a feel of the jump mechanic, strange hitbox.  Made it feel like it was not actually physics based, but more like it was a "hit the button at the programmed second" type of gameplay.

But that's really the only major "negative" feed back I would provide, not a means to complain, but in case it's helpful for future ventures.  This is still an absolutely fantastic little game that is well polished and insanely creative.  Thank you for sharing it!

Great concept, unique style, good use of an already existing concept.

However, the visual mess that ensues after a 6-7 laps makes it feel like the challenge dies and visual swarm that ensues on an already claustrophobic game is unfortunate.  Enemies blending with my attacks and summons.  Makes it hard to decide if my build was trash, or if I just hit a point of impossibility (I'd lean toward the former for sake of fairness).

A fun ride, but not one I want to stay on at this point in development.  I feel it could have better potential than, say, something like Vampire Survivors, but is held back by visual spam and a small screen, both of which VS handles very, very well as I think back on it.  Anyone with a visual impairment *might* have a very difficult time with the game.  But that is, of course, just my opinion and one that I formed in only a couple of hours.  If it is beloved by most others as is, then my opinion won't be useful.  But I hope it is in some way. 

Look forward to future changes though in the coming months/years.  Thanks for letting us play the demo and good luck!