Well for this game my running idea was to center the prestige system around copying. Justifying the increasing costs as “improving the copies you send out to better equip them to reach further into the galaxy”. I know that part isn’t clear in the demo, and that may be why things feel a little slapped together in the economy side. I don’t intend on making a cookie clicker reskin, but for me at least, it felt like a good base to refine on. I appreciate the feedback nonetheless (:
Volbeatles
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A member registered Aug 19, 2024 · View creator page →
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Take the role of a Von Neumann probe to gather resources and create copies throughout the galaxy
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I know the economy isn't balanced yet lol. The intended demo length was way too short for me to even try to attempt putting it into a "fun" place. This was just meant to showcase the concept married to the art and UI. Any time spent balancing the economy with a concept this small would fall apart as soon as I add the next feature. I'd love to hear any tips or ideas you may have to improve this though (:
