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A member registered Mar 13, 2018 · View creator page →

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This is dope.

Depends on the commercial purpose. What do you have in mind?

Holy shit. This game is cool.

Holy shit. This game is cool.

I didn't think this would be all that gouda given the presentation, but I decided I curd give it a chance. I'm happy to quell any issues folks may have about Cheese Squad. This is a real muenster of a standalone system that doesn't crumble like a Gorgonzola. It says sharp and flavorful like a creamy cheddar.

I hope you aren't feta up with these cheese puns, because they are bountiful within the text of this book. But I'll hold off for the time. CHEESE SQUAD is a standalone tactical combat system that focuses purely on positioning mini's. There's no dice involved. If a target is in range and doesn't have anything blocking it, it can be hit. It has a "Say Yes" attitude towards all rules related questions minus a few exceptions.

It's a designed to be used in conjunction with other rule systems, like that of FIST: Ultra Edition to add a little more table play to an otherwise abstracted TTRPG. There is a lot to like here. Even the absurdly photoshop'd cheeses in military stock photos grew on me. Give it a chance, you might like it. Just keep a few lactase tabs on hand.

I didn't think this would be all that gouda given the presentation, but I decided I curd give it a chance. I'm happy to quell any issues folks may have about Cheese Squad. This is a real muenster of a standalone system that doesn't crumble like a Gorgonzola. It says sharp and flavorful like a creamy cheddar.

I hope you aren't feta up with these cheese puns, because they are bountiful within the text of this book. But I'll hold off for the time. CHEESE SQUAD is a standalone tactical combat system that focuses purely on positioning mini's. There's no dice involved. If a target is in range and doesn't have anything blocking it, it can be hit. It has a "Say Yes" attitude towards all rules related questions minus a few exceptions.

It's a designed to be used in conjunction with other rule systems, like that of FIST: Ultra Edition to add a little more table play to an otherwise abstracted TTRPG.

There is a lot to like here. Even the absurdly photoshop'd cheeses in military stock photos grew on me. Give it a chance, you might like it. Just keep a few lactase tabs on hand.

CARTOGRAPH kicks ass! This module creates a super fast way to make building layouts and even fill them with loot!

It's clean and easy to read and run and the amount of options for each of the 6 locations is immense. I would have liked to see some examples but otherwise I have no complaints.

What an excellent supplement!

"Kokosing Farewell" is a love letter to the days of higher education filled with biting kisses towards Keynon College, but it's commentary could be applied to any college or university. Think, "Animal House" but everyone is also a supernaturally powered spy.

Inside you'll find an opportunity to send your FIST agents back to school to cause ruckus and mayhem in a secret CYCLOPS recruiting facility. The missions offer just enough to get ya started with NPC's, motivations, and locations. And the campus itself is small enough to allow for more interpersonal opportunities.

I'm loving the pregenerated stuff here. Paintball fights, Demons of Debt, and occasional hauntings to keep you on your toes. This is good stuff.

I love the use of IRL images of the university. The maps of building layouts are excellent. The campus map itself is very spartan in comparison, but it works more than fine enough. Give this setting some love, I know I will.

This is a solid little encounter of the third kind. "MAJESTIC MISSION" is a short little one-two shot focused on easing nuclear tensions between the world and a rogue alien threat.

This zine is beautiful. The art is excellent. The layout is easy to digest and read. It gets a lot across in no time at all. Absolutely prime stuff here.

CARTOGRAPH kicks ass! This module creates a super fast way to make building layouts and even fill them with loot!
It's clean and easy to read and run and the amount of options for each of the 6 locations is immense. I would have liked to see some examples but otherwise I have no complaints.

This is a solid little encounter of the third kind. "MAJESTIC MISSION" is a short little one-two shot focused on easing nuclear tensions between the world and a rogue alien threat.

This zine is beautiful. The art is excellent. The layout is easy to digest and read. It gets a lot across in no time at all. Absolutely prime stuff here. 

No notes, ship this bad boy.

What an excellent supplement!

"Kokosing Farewell" is a love letter to the days of higher education filled with biting kisses towards Keynon College, but it's commentary could be applied to any college or university. Think, "Animal House" but everyone is also a supernaturally powered spy.

Inside you'll find an opportunity to send your FIST agents back to school to cause ruckus and mayhem in a secret CYCLOPS recruiting facility. The missions offer just enough to get ya started with NPC's, motivations, and locations. And the campus itself is small enough to allow for more interpersonal opportunities.

I'm loving the pregenerated stuff here. Paintball fights, Demons of Debt, and occasional hauntings to keep you on your toes. This is good stuff.

I love the use of IRL images of the university. The maps of building layouts are excellent. The campus map itself is very spartan in comparison, but it works more than fine enough.

Give this setting some love, I know I will.

What kind of commercial work did you have in mind?

Woah, this is dope! The music is great (That graveyard theme is SOOOO good!), the art is great, and the gameplay fells great. The Wraith character has been fun to play around with, exploring all the nooks and crannies in this map :)

I'm curious, what sprites are you using for the background? Did you make them or are they from a different pack?