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voidpointerdev

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A member registered Nov 22, 2018 · View creator page →

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Lol I love this. More stages would be nice, but this is really funny. Especially the title.


Also, making the fact that you use the mouse to click them more obvious would be a good idea.

Trying to go up the stairs broke it. Couldn't disconnect or move

9/10 - Game shakes in web player

Honestly a great game. Loved the lighting effect, "Tud", and the you'll know what when you finish it at the end.

Putting less monsters in CH1 would help it out.

I didn't play the whole thing, but the game seemed fun. Even on easy I had to retract alot. My only critique is  is that it took me a second to figure yout you needed to use the space bar on the menu xP.

Great game :)

Nice game. Would be a bit better if you explained what each of the cats do. It took me until #4 to figure out the knife one

Nice game. Would be a bit better if you explained what each of the cats do. It took me until #4 to figure out the knife one

Gets boring after a while. You should ramp up the difficulty as you go!

There are some situations you simply cant get out of. Otherwise cool!

EX: rocks fallling directly on top of you, blocking your landing/jump zone(yes i tried boost)

My best: 229

Nice :) Another ProcGen. Haven't seen many procgen platformers before. GJ

Does it ever end?

Fun! But too hard for me.... Couldnt get past the 1st level. Hard to remember which key goes to which heart when they're swinging around.

Interesting... It gets sort of difficult quickly though.

Hard... Couldn't seem to shoot right

Cool, but the controlls are really hard.

Didn't have the time..... Was going to have other worms.

For some reason i thought there'd be nine levels too XD

If there's any way to add more content to this you should. I like having to do fast keypresses like that, you should probably do a difficulty rampup.

This could actually be a pretty nice game, (it already is, but) you should add some more levels, and i would try them all. good idea for the controls.

Cool game. nice how spamming dosent work ;)

Quite fun. Advice: make the dificulty curve a bit more shallow.... couldnt get past #6(or was it 5)

Yea, thanks

Cant get through the wall after the porta

A suggestion: Make the player a bit faster. It's quite hard to defend. Otherwise it's a nice game :)

The first puzzle i've seen in the jam! And it's an interesting one too :)

Note that you should mention how L/R arrows work too.

Adding more levels would be nice. I like the movement, and the having to land at the right angle thing was a good idea.

A hard game... Also, you cant see the player or the water to catch behind the flooding area. not sure if this is intentional.

Quite confusing. Keymashing during combat ends it very quickly, and the combat music (all 3 songs) started randomly playing (at the same time) ~5 minutes after a fight.

You should add a block to make it so you cant hold both keys at once. Instant win.... I like the SFX though.

It gets boring after a while. Can you loose? And you seem to be able to sell stuff you dont actually have....

It's difficult. Very fast paced. Not my style, but it's cool.

Got stuck at that portal. How do I get past it?

What's the difference between blue and orange HP below the enemies?

The food sneaks up on you. you should probably change it to a vertical aspect ratio.

I got stuck on the no going back level. Again, like a lot of other games in the jam, a concept not seen often before. There was a game called "circles of hell" or something that sort of reminded me of this though. And you beat it's quality with <1 week of work. Good job :D

The bat moves relatively slow. It's an interesting concept though. It's hard to avoid the weapons. I enjoyed the fact that the actual file name is, yknow....

Found a bug: the player is effectively removed from the game and becomes insubstantial. Otherwise, the gameplay feels really natural.

I'mjust plain not good at this. A bit fast for me, and its really hard to dodge enemy shots.

Interesting movement, but I'm not sure what the goal of the non-tutorial part is... Stay alive as long as possible?

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Could've probably used more time. Gets repetitive after a while. You should make it easier to die.

Never seen anything like it. The hard part is hitting the button a beat after the noise, and not while its playing. nice :)