When merging two cells, their RGB values are set to the middle point (for example, a {200, 0, 0} combining with a {0, 200, 0} would result in {100, 100, 0}.
The goal is to get a cell in the grid to have its values in a range which I defined for colors resembling honey (180-255 for red, and 120-200 for green, blue is constant across all cells).
Thanks for playing!
voidboywannabe
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Good one! Haven't yet managed to get deeper into the dungeon but I will try more later.
If this idea is continued I'd suggest gradually introducing the elements, maybe start with 1 or 2 elements at the beginning. I was struggling a bit to wrap my head around 3 element interactions at a time, but maybe this is a skill issue :)
Pretty neat idea, unfortunately it is a bit buggy for me:
- After you pick the first piece, you can hover and drag from any part of the bottom bar to bring up hidden (not found yet) pieces
- In the second room, if you go to the statue corner and face the outside wall, you first see some kind of table. From there if you try to go forward, it sends you two steps to the left. I reached that corner by another route and instead of a table I saw a hole in the wall
- Some pieces are placed around the inventory area, and I cannot pick them because the inventory bar keeps popping in front of it
These may be because I tried on Brave and the description stated on Chrome the game is constantly upscaled/downscaled. I will try on other browsers later and see what happens.
