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Vivid Motion

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A member registered 28 days ago · View creator page →

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Hello , yes it's possible if i have the time sure :)

Hello thanks, Yes currently it's work on progress!

What's in the pack:

  • 580+ Unique Icons (128x128 resolution)
  • 8-Frame Seamless Loops for every single item
  • Static Versions included for standard UI grids
  • Categories: Weapons, Armor, Consumables, Quest Items, Magic Staves, etc.

Link : https://vivid-motion-assets.itch.io/vivid-motion-500-animated-rpg-icons


Thanks mate!

Thanks ! You just to need to upload it on the internet to get a pubic url and you can post it on the description


  

What’s in the pack:

  • 11 Unique Kits: Includes everything from horizontal beams and projectiles to massive orbital God-rays and a dimensional portal.
  • Full Sequences: Larger assets are split into Opening, Active, and Closing states.
  • Total Control: Every effect comes with both sprite sheets and individual frame-by-frame PNG sequences.

I’m a solo dev building out this library, and I’m really happy with how the smoothness on the God-ray and the Portal turned out. If you want to check my quality first, i have multiple free asset packs :)

Link : https://vivid-motion-assets.itch.io/vivd-motions-assets-scarlet-light

Hello, Just don't resell or redistribute the raw files, credits are appreciated thanks! 

Hello thanks i would do a sepreate size on the next few days if i have the time !


What's in the pack:

  • 23 Unique Animations: Covers all the basics like Heal, Shield, Poison, Burn, Stun, Sleep, and more.
  • 64 x 64 Resolution: Optimized to look good without using too much memory.
  • Modular Files: Every effect comes as a Spritesheet and as individual PNG frames.
  • Perfect Loops: I made sure every animation cycles seamlessly so they don't "jump."

I'm a solo developer and I'm really just looking to see if these are useful for other people's projects. If you have any suggestions for what I should add in the next update or a different pack, please let me know!

You can download the full pack here :  https://vivid-motion-assets.itch.io/vivid-motion-23universal-status-effects

Vivid Motion: Cinematic Portals Vol. 1 is a high-fidelity collection of 2D dimensional gateways designed for Top-Down, Side-Scrolling, and 2.5D environments.

Pack Features:

  • 3 Camera Angles: Every portal is rendered from Floor (Isometric), Mirror (Frontal), and Side perspectives for perfect world integration.
  • 6 Color Variants: Blue, Green, Orange, Purple, Red, and Yellow.
  • Modular Animation States: Each kit is split into three phases for easy engine triggering:
    • Opening: 25 Frames
    • Active Loop: 52 Frames
    • Closing: 15 Frames

Technical Specs:

  • Resolution: 256 x 256 px
  • Frame Rate: 30 FPS (0.033s per frame)
  • Total Sequence: 92 Frames per portal
  • Format: Transparent PNG Sheets, Individual Frame Sequences, and JSON Metadata for automated import.

Project Link:  https://vivid-motion-assets.itch.io/vivid-motion-cinematic-portals-vol-1

Hi evryone!

I'm a solo developer and I’ve been working on a personal project to create high-fidelity 2D VFX. I wanted to see if I could get sprite sheets to feel more fluid and consistent, 

I just finished my first collection, Vivid Motion: Elemental Arcana Vol. 1, and decided to release it for free to help out other creators.

What’s inside:

  • 9 Elemental Kits: Fire, Ice, Void, Holy, Acid, Earth, Air, Water, and Lightning.
  • Modular Sheets: Every spell is split into separate 'Cast', 'Projectile', and 'Impact' sheets to make them easier to trigger in your game logic.
  • Technical Specs: Optimized PNG sheets, 60 FPS, high-resolution.

I'm mostly looking for feedback from the community. I'd love to hear how these feel in your actual projects and if there are specific elements or types of combat effects you'd like to see in Volume 2.

Link : https://vivid-motion-assets.itch.io/vivid-motion-elemental-arcana-vol-1