Our talent: We already have programmers with experience, composers who make music every day and are very active, sound design is also covered. But the 3d artists that are on our team have very little time, so cannot work that much, therefore we're lacking polished models. Project: Team Size: 5 1 3d artists (barely work, unlike all other roles), 2 composers, 1 sfx guy and 1 programmers) The Bound Ones is a dark fantasy Soulslike in Unreal Engine 5. After ~2 months of development, the project already has a playable prototype with player, enemies, early combat systems, and most level blockouts completed. The world was created by a lonely god-like puppeteer who formed four clans: Poetism, Selflessness, Rule, and Peace. A plague rotted the puppets’ limbs, and the god was put to sleep by a legendary sickle wielded by one of the puppeteers. The three puppeteer clans fell into Pride, Tyranny, and Chaos, unlike how they were previous to the plague (Sellflesness, Rule and peace); only Poetism remained loyal and sought understanding. When the god awakens, he creates the player as a last resort to defeat the four puppeteers and reset the world. Story is told primarily through environments and enemies, Soulslike-style. This is a low-pressure hobby / revshare project. We urgently need help turning blockouts into finished environments and maintaining momentum. Some footage from the game currently (the level is a blockout): https://drive.google.com/drive/folders/1X9t_HVNhV-MbARiuTW1zPrYJyoCXeDRX The 3d artist must decide what he is more comfortable doing environments or character, or both, and create models depending on the existent models, or innovate and make an environment or character which he/she thinks is the best fitting and looking! The programmers must create various systems without tanking the performance too much. Might also be asked to rework some previous ones if he/she wishes to. Length of project: 6 months - 8 months
Vitroell
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Hey, I go by Vitroell I’ve been working solo on a Soulslike project for about 2 months now, so it’s not just an idea, I’ve got the basics in place already (main character, enemies, core systems, etc.). I’ve been learning Unreal Engine 5 for 3 months, so I’m still early but making steady progress
I also know how to model and animate in Blender, which is whereall of my current assets come from. This isn’t some serious business thing — I’m mostly looking for 1–2 passionate people to build and learn together, more like gamedev friends than partners with contracts and deadlines
The world / story (surface level)
The world was once woven by a lonely god-like puppeteer, who created everything in his own image. When he finished, he made four main puppeteers, each ruling a clan built around a core ideal:
Poetism
Selflessness
Rule
Peace
Each of these puppeteers created their own puppets, and control flowed downward — minor puppeteers controlling lesser ones, meaning almost no one truly has free will.
Then a plague of unknown origin spread through the world, rotting limbs at their very roots and causing them to fall off — clean, but agonizing. The god was put into a deep sleep by a legendary Sickle, used by one of the puppeteers, leaving him unable to stop it
Betrayed and abandoned, three clans turned on him and renamed themselves:
Pride
Tyranny
Chaos
Only Poetism stayed loyal, choosing isolation and study to understand why the god allowed this to happen
When the god finally awakens and sees what’s left, he creates you as a last resort. Your task is to defeat the four puppeteers so the world can be reset. Including the one that has not turned against him.
That’s just the surface story — the rest is told through environments, enemies, and details, Soulslike-style
What I’m looking for
Chill, motivated devs who like Soulslike / dark fantasy games
Low-pressure, hobby-level collaboration
People who enjoy experimenting, iterating, and sharing ideas
Any of these skills are cool (not required)
UE5 Blueprints or C++ (combat, enemies, AI, gameplay systems) - really needed
Environment art or props - really needed
Sound design or music
Generalist who just likes making games
What’s already there
Player character + enemy basics
Early combat foundations
Working prototype direction (still rough, but playable)
Blender pipeline for models + animations
If this sounds like your vibe shoot me a DM or reply with:
What you’re into / what you’d like to help with
Any past projects, clips, or GitHub (totally optional)
Your timezone / availability