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Vitor Glinski

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A member registered May 02, 2018 · View creator page →

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On the following link you can find every sprite created for the game as well as every map.

https://imgur.com/gallery/Qpc6PBJ

(1 edit)

About this game art and design - it's beeing placed here so everybody can see it. It is heavelly inspired on the art of the recently published Gato Roboto (by doinksoft) - that I've felt in love with.  It was used due to two reasons:

1.   I'm still learning pixel art so picking an solid art style was crucial due to time and knowledge limits - I can surelly say that this project helped a lot with it;

2.   It did fit perfectly the style that I had on mind, besides beeing almost a perfect match with the other design choices on the game;

For the puzzles I came across several similar puzzles like playing games such as Runescape and even Pokemon (Gameboy & DS). It's a basic idea that personally I cannot find myself turning into a fully released game, but certainlly making as an easter egg or "arcade" side game on another proper game.

I took some time properly reading the kind comments bellow and I felt that I didn't managed to properly mentioned the inspirations for this project - wich is a big failure from my part as a designer in general - either by originally not mentioning wile posting this game or beeing unable to properly sending responses during the past few days.

By the way I utilized essentially 2 softwares developing this game. Aseprite (lovelly pixel art dedicated software) and Construct 2 (wich is a great engine for begginers and non programmers to learn coding logic or making basic demos for new projects).

Thank you very much! For the difficulty I actually had to put it down a bit due to some complications during development (Hitboxes and sprites working totally different on the engine), so I would say the actual getting stuck on open areas is more of a bug actually - more due to inexperience than anything else. ^^