Thanks for your reponse. Haven't opened Itch in a while, so I apologize for being "late" too.
Do you have any timeline or publicaly accessible information on your progress? Again, a good tycoon game for mobile would be much appreciated. Seeing how it has been a bit since my last attempt at playing, I do not recall much.
I do agree on the building offices being a chore that rarely adds to the entertainment. While I do enjoy something like the building system in Software Inc., I do treat the econ sim and the building part of the game as individual parts usually, rarely being interested in the other when submerged in one of them. In Mad Games, I usually let the "ai" do the furnishing, so I totally get that. That's why mostly spreadsheet stuff is nice, though I get that it is near impossible to satisfyingly do on mobile. Though then again, those fixed rooms at a certain point usually end up taking away from the atmosphere for me. Why is a multi-billion dollar company fixed to X amount of employees in a one storey office building seemingly made for 20 people. That's why I don't like those fixed room thingys most of the time. Also, capping the capacity, while adding another ressource to consider, usually makes takes away the realism for me. But that's just me.
But do I understand you correctly, that you plan on making the mobile and (eventual/possible) PC version pretty much different? Sounds kinda unnecessarily convoluted for both you and players using both. While I fancy the idea of a more in depth, "serious" simulation and presentation on PC, that would just make it another game completely, sharing some of the underlying systems and theming, wouldn't it?
Now, while I recall too little from the gameplay, I have mentioned gems and accelleration in my post above, so I'd guess that those mechanics are present. Is my fear of microtransactions to make the game playable at a halfwhat decent rate warranted? Would a PC version have those elements too (or is it too early to tell)? Is the monetization to come out of those acceleration thingys? While I do get that you probably want to make money, those mechanics really take you out of the gameplay and realism, at least for me. But I suppose, I am not the target demographic for mobile gaming anyhow. So I am more interested in a possible PC version without all the gem, cutification, etc. shenanigans.
Anyways, looking forward to what's next and wishing you the best of luck with your further development.
Vitolinsch
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I tried playing (and failing - this game used to kinda kill your sales a few models in) an earlier version of this game a couple times. Was quite surprised, restarting the game recently and seeing it basically be completely changed (safe for making chips, maybe), without a devlog even.
It seems to now be a mobile thing, which is nice, as there are few good mobile tycoons (I have found anyhow) and bad, as I do not particularly fancy "unrealistic" reward, gem, speedup, whatever systems and these room/upgrade thingys aren't really my case (give me spreadsheets or let me build the office from the ground up, but don't do anything inbetween!).
However, I have only spent a very short amount of time in this version. 3 or 4 (short) attempts on PCand one on mobile (why isn't this on the App Store or something like that?).
With the PC ones, the main issue was the font not being legible. Like at all. It all morphs into one big blob, with the individual letters not being identifiable. Kinda, like trying to read something without your glasses on. Tried it via the Itch App for Windows.
As for mobile, the close button wouldn't do anything a couple of times (via Brave for Android on an Xperia 10 IV) and minimized tutorial messages wouldn't show up after clicking on the expand button.
On both devices, however, after it prompts you to upgrade your furniture, I believe, with mobile showing some Polish (?) dialogue in the tutorial window, it kinda doesn't progress text-wise, with the pointy finger pointing at the - it closed on me while writing this, so I have to take a guess - CPU tech-tree? The one, where the lowest most upgrade costs 1,800 RP. It prompts me to research something that doesn't exist (in that window). Some production process, I believe. No matter what I research, neither the textbox nor the pointy finger disappear. If this is the end of the tutorial and it just tries to tell you "welp, now you're on your own!", then make the finger disappear and the tutorial tell you that (I skipped through it mostly, so I may have not seen that one?). If not, well, it doesn't progress past this point.
Also, the tutorial-dialogue hides some buttons (for example - rewards collection after collecting the first batch).
Thank you for reading this. Looking forward to what may become of this, if kinda lesser so than before the revamp. And please, post at least some kind of devlog accompanying the next update, because that way you can see the progress at first glance (without opening "More information", which, on the Windows App, doesn't even tell you, when the last update hit.