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Thanks for your reponse. Haven't opened Itch in a while, so I apologize for being "late" too.

Do you have any timeline or publicaly accessible information on your progress? Again, a good tycoon game for mobile would be much appreciated. Seeing how it has been a bit since my last attempt at playing, I do not recall much.

I do agree on the building offices being a chore that rarely adds to the entertainment. While I do enjoy something like the building system in Software Inc., I do treat the econ sim and the building part of the game as individual parts usually, rarely being interested in the other when submerged in one of them. In Mad Games, I usually let the "ai" do the furnishing, so I totally get that. That's why mostly spreadsheet stuff is nice, though I get that it is near impossible to satisfyingly do on mobile. Though then again, those fixed rooms at a certain point usually end up taking away from the atmosphere for me. Why is a multi-billion dollar company fixed to X amount of employees in a one storey office building seemingly made for 20 people. That's why I don't like those fixed room thingys most of the time. Also, capping the capacity, while adding another ressource to consider, usually makes takes away the realism for me. But that's just me.

But do I understand you correctly, that you plan on making the mobile and (eventual/possible) PC version pretty much different? Sounds kinda unnecessarily convoluted for both you and players using both. While I fancy the idea of a more in depth, "serious" simulation and presentation on PC, that would just make it another game completely, sharing some of the underlying systems and theming, wouldn't it?

Now, while I recall too little from the gameplay, I have mentioned gems and accelleration in my post above, so I'd guess that those mechanics are present. Is my fear of microtransactions to make the game playable at a halfwhat decent rate warranted? Would a PC version have those elements too (or is it too early to tell)? Is the monetization to come out of those acceleration thingys? While I do get that you probably want to make money, those mechanics really take you out of the gameplay and realism, at least for me. But I suppose, I am not the target demographic for mobile gaming anyhow. So I am more interested in a possible PC version without all the gem, cutification, etc. shenanigans.

Anyways, looking forward to what's next and wishing you the best of luck with your further development.