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VirtualDoll

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A member registered Jun 05, 2023

Recent community posts

For sure!! I also totally forgot to mention it and I feel silly but the music was Stellar. Muah. Love that. no notes from me there.


I'm so glad anything sounded helpful in my review though! This was a delightful experience and after i put like 90+ minutes in and then saw you estimated the playtime as 30 minutes I was like Ah, yes this is very good. I'm Absorbed and Engaged. 

What an adventure! I loved every minute of this, even with my issues I had in my review. Everyone should give this a shot and i think this should really be a more common style to have gameplay interspersed with the VN elements. 

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What a wonderful experience!

Animations are very cute and the art style and aesthetic is so charming and easy to read. I was immediately so blown away but how cute the FL's walk cycle is and how nice the running looks. The reveal of our neighbor's face and body was Amazing, really made me think of Akira and similar bi-tech body horror designs. 

It's so cute that even in the apocalypse, our FL is just wanting to be a cute girl while also bashing in zombie skulls. 

Ren is charming and interesting, also. Definitely a win for those that like an unhinged ML/LI. The Shifting Point was genuinely harrowing in the moment.

I am fascinated by how the zombies in this world work and what the surface could possibly look like with the underground being as desolate and uncomfortable as it is. 

Love the simplicity of the combat but wish it was more clear when I'm close enough to do melee and not be hit, but that could also just be pure skill issue on my part!

The decorating aspect is really cute but I think needs a few kinks worked out- namely that I can find items up against the wall, but I can't put them against the wall in my room. I also wish we could set items on tables, benches, the top of shelves, or our beds. I would happily sacrifice a lot more inventory space to weird item shapes to have access to more freedom in decorating the room.  It would be neat if the decorative lights actually functioned, too!

I couldn't replicate it but there was a funny part where i walked into the closet holding the slippers, and the slippers vanished- but when i came out of the closet I lost a bench, and duplicated a rug and the chaise lounge.

Soda being a free healing item is nice, but I think I would prefer if they could be consumed to regen some stamina faster, or prevent stamina loss for a certain amount of time. 

It's beaten into the ground as a desire for all these games, but I would love to be able to choose between a male, female, and perhaps an NB lead, even if we can't choose our appearance!

About an hour in I had a critical error of some kind when I went to save and it forced me to exit the game, losing some progress, but luckily the game is short in this state so it wasn't too bad. Attached below for the sake of bug-fixing. Pushing F8 did nothing. 

All around I loved the experience and can't wait to see more from this developer! Let me kiss my man and slay zombies with him forever!!!

I just want to say that as much as I love and appreciate Pronoun/Gender options in games, I totally agree that the narrative and character relationships would change dramatically if there was suddenly a non-woman character in the role. 

Some of it MIGHT remain intact if the MC was born Female but had a different gender to the one assigned at birth, but it still wouldn't quite be Right and would require major overhauls. 

That all said, I really respect that the story is explicitly the story of a woman experiencing these things. While it can make self insertion a little harder (trans dude lmaoo) it still feels Right that the MC is a woman! And, I can still love Lane and BB despite not necessarily being the target audience/ideal self insert! 

I was in highschool and hadn't come out as trans during the year the game is set in, and it feels very true to my pre-transition experiences talking to guys in that era while presenting as a woman. Very well written and feels scarily real. 

I'm playing through it with a cis male friend on the side, and he was also blown away and just shaken by the writing despite not enjoying playing a female character in most cases. 

A hell of an experience. Keep up the amazing work! 

LETS GOOOO IM SO READY FOR THIS UPDATE

The artstyle and the concept of this game is really fun! That said, I found the writing hard to parse in some places; not because of the tagalog words, but the prose itself. 

The MC also was not the most likeable for me, but to each their own.

There is a ton of potential here though and I wish yall luck!

Of course! This was such a delight. Wonderful work!

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What a compelling and fascinating work! 

I just played this with a friend and I must say I am hooked!

The game is really moody an atmospheric, the characters are well defined even in these small interactions, and I'm hooked. I love that we are in effect just as trapped as Hector. He reads as a spoiled child that was never told no, and is now traumatized from the attempt on his life and loss of everything.

Matvey, devoted as he is, is very suspicious and I can't wait to see him more.

The writer posted in the maleyandere sub asking if this is yandere or just abuse and I think it is, reasonably Both. Most yandere are, in essence, abusers, and I think this relationship is super compelling. Can't wait to see more and I would love recs from the writer on more yandere like this one! 


Friends comments: "Its fascinating. I think it's a unique angle to take having the player slowly losing their mind, or experience someone else losing their mind. The other element of having it be very clear that they were always a kind of Freak even before being trapped alone here [...] it really makes me wonder how much being trapped here has changed them.I wonder how they interact Now."


For art direction, i love the style. It's moody in all the right ways, I love the style of the portraits. The one hang up for me is that the font effect can make reading some parts a little frustrating, and I would love if that could be toggled on or off in the future. 

Infatuation Inferno is short and sweet!

Vergil has a lot of promise as a slow burn (heh) yandere in a longer game and I hope to see more of him! I'd love to see this as a proof of concept and to get a more developed game with him sometime. 

I think I liked the Bad End more than the Good End tbh! It has a lot of potential for further horror and I would kill to see that more developed. It felt almost like it could take a turn for the 'killing stalking' angle of things and I was not complaining one bit. 

Great work!

Is it possible to make the gameplay window larger? It is pretty small on my screen...