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Viper758

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A member registered Feb 07, 2023

Recent community posts

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This originally caught my eye when it was initially released and I liked a lot of what I saw. With some of the recent polishing and additions you made, this is shaping to be my favorite tool for solo gaming (and even groups!).

The game creation section had definitely helped me come up with interesting session starters, and the list of related words for a lot of the different tables has definitely sparked my imagination more effectively than a few other tools I have been looking at recently.

Truly is, as you stated, a "GM Assistant".

Congrats on your 1.0 release! Looks solid and definitely plan to play a lot of it when I have time.

Thanks for your response!

Wish you the best of luck on finishing the rest of it. Sounds like it is going to be a solid release.

Hey! I skimmed pretty much everything except the spell lists, and have not really caught much on my end so far except maybe one typo and a potential mistake with one of the tables:

1) I see 5-6 next to the moderate potions section so I am confused on that piece.

2)  I see most the of the verb and noun tables are in alphabetical order but on the third noun table, this pattern stops on entry 24.  It looks like some entries after that are a repeat of earlier entries. Is this intentional?

I also have some questions for clarifications on my end. Some of these might just be a matter of applying common sense, or even just creative use of the oracle, but may or may not be worth elaborating on in the text somewhere if there is room in the text and/or time before your 1.0 release.

!) Do you track water and thirst?

3) How do you determine how far is a creature during the start of an encounter?

3) In the Alchemy section, the potion example is specific to healing potions. Is the same template used for other potions?

5) Runestones and writs can only hold one spell correct?

Awesome! Love what I see so far and plan on reading the whole thing over the next week or two to see if I can catch any typos/mistakes on my end. 

Do you think you are going to release those additions before the 1.0 release or are you going to hold off and release everything at once in the final release?

All the changes sound awesome! Looking forward for the next update.

Quick question regarding potions that can be found as treasure. For those involving special effects (potion of water-breathing as an example), would it be around 1 hour such as what is stated in the alchemy section or would it be the same duration as the spell? Figure it would be the former but was not sure if that applied only to potions brewed by the character vs those found randomly as treasure.

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This is definitely the best set of rules that I have seen so far for an osr/nsr rpg that also integrates a framework for solo gaming. Without a doubt going to be my solo rpg of choice for quite some time since this game fundamentally contains rules from some modern osr/nsr rule sets that I love (Such as abstract distance) with all of the fundamental procedures you need to solo this type of game (especially dungeon generation).

As far as feedback, if possible, I probably would add maybe one more page for the wilderness section that would contain some expanded examples for the discovery’s you can find. That being said, this is pretty much just a nitpick since, for example, if I needed a specific landmark, I can roll for that in one of the games you mentioned as attributions (such as maze rats or the upcoming knave 2e). This would also give you that nice two page spread to make it consistent with some of the other sections in the book.

Hope more fans of solo gaming discover this game so that it gets the attention it deserves.