Thx. ^^ Happy to hear you had fun. Yeah, I will continue this project - but I decided to finish at least one small project I started before this.
Viodow
Creator of
Recent community posts
Hey awesome plugin!
Quick and easy to understand, works perfectly and after playing around with the "fine-tune" options I really like the outcome.
Just one question: Is it somehow possible or will there be an update someday to change the wall height to e.g. 3 or even 4? I use tall character sprites (2 tiles height), so 2 tile height walls looks little bit wierd. (If this is already written / answered somewhere, sorry - then I completely missed it. ^^')
Hi and thanks for the feedback.
I agree with most of what you mentioned, or rather, many things were unfortunately caused due to a lack of time (just a few days after the jam started, a few weeks with a lot of work came and my brain didn't feel like continuing the jam project in the evening... and few days before the end I had more time, but it wasn't enough... well... it's how it is, but I'm not happy with the current state ^^').
I wanted to create different levels/minigames, but in the end I had to stuck to one (avoide enemies). It should become a puzzle game with maybe some minigames.
I will definitely delete the current levels or rebuild them with more time and a lot more thought so that they will be played better - and so you have to "re-event" at least once for the most levels.
I like the idea to see the complete level, but I also like it the otherway. I think I will add / create some with "limited vision" or normal zoom and I try to add many with "full vision" or zoomed out.
Stuff I plan to add:
- controller, complete keyboard and complete touch support
- a new eventing UI for smartphone users (bigger text, so you can read the stuff)
- Sandbox-mode
- many improvements & optimazions
Hey, thanks, I'm glad. ^^
I've come up with some new ideas and, of course, some improvements.
I'm curious to see how far I can go with this. I'd like to incorporate many different levels/mechanics. I think I'll push this project to the front, as I've learned a lot of new things with it and can still learn a lot, which will greatly help my other projects.
