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(+1)

Hi and thanks for the feedback.

I agree with most of what you mentioned, or rather, many things were unfortunately caused due to a lack of time (just a few days after the jam started, a few weeks with a lot of work came and my brain didn't feel like continuing the jam project in the evening... and few days before the end I had more time, but it wasn't enough... well... it's how it is, but I'm not happy with the current state ^^').

I wanted to create different levels/minigames, but in the end I had to stuck to one (avoide enemies). It should become a puzzle game with maybe some minigames.

I will definitely delete the current levels or rebuild them with more time and a lot more thought so that they will be played better - and so you have to "re-event" at least once for the most levels.

I like the idea to see the complete level, but I also like it the otherway. I think I will add / create some with "limited vision" or normal zoom and I try to add many with "full vision" or zoomed out.

Stuff I plan to add: 

- controller, complete keyboard and complete touch support

- a new eventing UI for smartphone users (bigger text, so you can read the stuff)

- Sandbox-mode

- many improvements & optimazions

(+1)

I totally understand your point, it was kind of the same for us. We discovered the jam a week and a half after it started… but we gave it a shot anyway!

You did a great job, seriously. Don’t dwell on what you could have done, just remember that you built a whole game from scratch in a very short time, and that’s already an achievement!

I just wanted to share my experience to let you know how I felt during my playthrough, and hopefully give you a few ideas based on my background as a developer because you can definetly do a banger!