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vinnicci

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A member registered Jul 21, 2020 · View creator page →

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Thanks!

I see. I kinda suspected it's a Godot issue but not really sure because I'm not familiar with _GetPropertyList and other methods.

Hello again, using the recent release version I found an issue concerning empty array.

The cause of out of range exception is within the _GetPropertyList method.

Also happens with other modifiers that has joints array.

That's great! I look forward to it.

I looked again, It has nothing to do with external editor. It's more about building the project. Hitting the Build Solution seems ok, the joints array were fine.


But when I hit Rebuild Solution this happens.


The build tool I'm using is dotnet CLI.

Yes, including IK modifiers with joints array.

I'm using Godot 3.3.2 stable mono

Hello, thank you for the great plug in.

Currently, I have a problem with playing the scenes. So, I have a character with the IK modifiers, I play the scene and it works fine. And then I do some things in VS Code(which results to "possible cyclic resource inclusion" in Godot). I play the scene again and this happens.



I can fix it by pressing those redo arrows because it's an instanced scene.





But it becomes empty again when I make some changes in VSCode and play the scene again.
Most of the time this cyclic resource inclusion isn't really serious, so I'm not sure if it's really the cause of the issue.

Hi, I just realized I can post here, but here's my first game in its playable state.

The game is inspired by the Ballistic Mecha from Metal Warriors SNES game.

Hope you like it.


https://vinnicci.itch.io/ball-istic-bots