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VinciDa

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A member registered Dec 17, 2020 · View creator page →

Creator of

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Wow, thank you!

A speed up option is a great idea! :D

Thanks alot!

And good feedback too! I was considering making the introduction and tutorial skippable, but ran out of time since it wasn't my highest priority.
The arrow dispenser probably needs a rework, it can almost only be placed on the far back wall, and was mostly meant for shooting down wizards, but I think it ended up being too week in generel.

Not sure what you mean about always getting round 1, but glad you liked the parts that did work :D

The chest transition is 4 line renderes expanding in size, which made it quite fast to create. 
I did the simple animations for the characters and traps in Unity, and it's almost exclusively just rotating stuff over time. 
The movement of the characters was done with through scripts and made use of rigidbodies to handle gravity and velocities :D

Just because similar games exist doesn't mean it does not fit the theme ;D
Thanks for playing:)

Thanks!

Thank you:)

Neat and hard game. Got around 47 for my best attempt:)

Yoo this is so cool. Actually really liked the game. Was a bit confused at the start, but once I got a hang of the mechanic it was really great.

Ah bummer, some of the other devs had that same problem, but since it worked most of the time we didn't spend extra time trying to find out why is sometimes just stopped working. Thanks for playing:)

You should be able to click the buttons on the bottom left to choose a building to place. Then click where you want to place it:)

Many thanks, glad you liked it. Particles and a good destruction feeling was the main priorities, so glad it worked out :D

Thanks a lot! Originally I wanted some moving enemies and different types as well, but I had to cut those because I was running out of time. Respawning sounds like a good idea too. Thank you for the feedback :D

Thanks for playing, unfortunately didn't have time to maker a more advanced boss :D

Yeah, I should probably look into browser builds. Thanks for the feedback, and for playing:)

Super cool game, really enjoyable. Loved the shop upgrade concept.

Thanks, glad you liked it. I originally wanted 6 weapons to roll between, but ended up running out of time :D

Cool game and very nice setting. Really liked the whole tabletop look.

An improvement, gameplay wise, would be to have a crosshair or some other form of indicator, telling me where I'm actually shooting, since it was pretty hard unless I got right up in the enemies face.

Other than that the game felt pretty good, well done. 

Very clean looking game. Dying feels really juicy.
I think your retry button might break the game though, as after I pressed retry, I could only roll once and then the die was stuck.

Other than that it was really good, and got pretty hard quickly :D

Cool game. Little weird that nothing happens when you lose, but otherwise nice:)

Thank you!

Thanks a lot. Really glad you liked it:)

Well done, thanks for playing

Cool game, little hard to control the projectiles, and didn't get a grasp of how to aim, or how the projectiles behaved. Read you had problems with the projectile system which is a shame, but well done for still getting it finished in time:D

Thanks a lot! Glad to hear I'm not the only one thinking it all came together in the end :D
I'll make sure to play your game too:)

ah, bummer :D. Processing doesn't (as far as I know) have any form of size scaling, I have experimented with making my own scaling before, but didn't have time to do it for this game. Can I ask what resolution your monitor is? I believe the window should be 1000x1000 pixels, but I did see some weird sizes while testing on my laptop:) 

Super glad you liked it though, I am really happy with it myself too :D

Thanks a lot, and thanks for the feedback:

There really wasn't any objective so i can see why it was unclear:) 

The timer is the time of the day, and the sun rises at 6.00.

Glad you liked the art and music:) 

Here's me and a friends game, would love some more feedback:)

https://itch.io/jam/blackthornprod-game-jam-3/rate/899729


Thanks a lot, glad to hear it:)

For tree chopping you just have to stand close to the tree, and then it will happen automatically, I see why it can be a little hard to find out, but we didn't wanna do a large tutorial either. For what you should be doing, just about whatever you want:) 

There really isn't an objective, and the end screen triggers no matter what. But I guess you went out an looked for some of the events around the map. Thanks for playing, and thanks for the feedback, I appreciate it a lot:)

Here's a short game by me and a friend, hope you like it:)

https://itch.io/jam/blackthornprod-game-jam-3/rate/899729

Controls were fun once I got the hang of it. Had some collisions with the leaves from the trees, so I couldn't get further than that.

Also... I think I somehow broke it haha:)


Here's me and a friends game, hope you like it:)

https://itch.io/jam/blackthornprod-game-jam-3/rate/899729


Ill leave mine here too:)

https://itch.io/jam/blackthornprod-game-jam-3/rate/899729

Here's me and my friends submission, its a short game but hope you like it:)

https://itch.io/jam/blackthornprod-game-jam-3/rate/899729


Cool game, great game feel. Loved the bonk of the bat. Almost got the boss, but I feel like he should maybe have been a bit slower than the player. Other than that its really great:)

Here's me and a friends short game, hope you like it and would love some feedback too:)

https://itch.io/jam/blackthornprod-game-jam-3/rate/899729


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Here's me and a friends game, its a short experience, but hope you like it:) 

https://itch.io/jam/blackthornprod-game-jam-3/rate/899729


A shame, but thanks anyways. Glad you like the visuals:)

Sounds cool, would love to get some more feedback on our project:)

https://itch.io/jam/blackthornprod-game-jam-3/rate/899729