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A member registered Sep 22, 2018

Creator of

Recent community posts

I just uploaded it to youtube :)) 

Thanks a lot for playing and the nice words :) I'm glad you enjoyed it, the mails and the music!

As the music person, I'm glad you appreciated the sounds! Thanks for the compliments :)

Thank you! Makes me really happy to read that and I'm glad it resonated with you :)

Hey thanks for the lovely feedback! :)

Yeah, when you hit the orange note it completes your combo, which means, you gather a skill point for your game. But maybe that should have been made more clear, hmm.

I love a creative plattformer and this one totally hits the spot! Really nice graphics, leven design and also the sounddesign and music are real neat.

A thank you also from me :) It really gets me excited to hear that kind of feedback, it makes the work really worth it, so thank you!

Thanks for the compliments and thanks for playing! Yes, a full release is planned :)

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Thanks for the compliments and thanks for noting all the bugs! :) I'm actually also using a QWERTZ keyboard (you're from germany?), I just changed the keys in the control config (you can open the menu by pressing "enter"), then you can just play it with the intended layout.

Just played throught it and enjoyed it a lot, a cool gaming mechanic and very neat level design. The graphics were also very cool. I liked the music, however I found the quick switching between it and with the transition sound kind of disturbing, not sure, if that was intentional. Also it was a bit annoying that my right hand had to switch between the keyboard and the mouse, since the the timing of the spacebar is sometimes essential. But maybe someone with a more precise thumb won't have that problem and it also didn't interrupt the flow too much. Good job!

Look's pretty cool, but its not running on my pc. I get an error message saying "Can't create An OpenGL 3.3 Rendering Context." Does someone have an idea how to get around this?

This is pretty cool, really creative level design. It's really fun to see this old mechanics being brought to new live. However it's a tad laggy online, which made up a lot of my deaths. An offline version would be pretty cool.