Cool, thanks again for your input!
viji-reality
Creator of
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Wow, thanks so much for playing my game! Good note about the mouse and camera controls -- I will definitely see what I can do about that. I had imagined the narrator as a sort of maternal figure telling you to clean your room as a child/ teenager and the final room you go into is actually hers.
I tried to invert the mechanic and leave subtle clues (like the "In loving memory" pamphlet on the final dresser) to indicate that whoever previously inhabited the last room had passed away and you, as the player, were sorting through her clothes. I can understand how this thematic intention got lost in the noise or wasn't clear enough, though; do you have any suggestions on how to make the undertone of grief more evident, without being too on-the-nose?