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VigyoJames

6
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A member registered Jun 08, 2022 · View creator page →

Creator of

Recent community posts

Thank you! I've released an update if you want to check it out.

Thanks for your feedback! I've added a tutorial level that introduces the enemies one at a time.

I like having the abilities be tied to the face of a dice roll. It felt like each decision had consequences. I also love the music and art design!

Thank you! My plan was to use the Ninjas, the last enemy on the kings gates, to force the player to diverge their army to kill each ninja, but I found in play testing I was having more fun with the linear approach and didn't like starting over for a diverging path personally and preferred that it be possible to complete the game (mostly) linearly. At least for the prototype. If the game catches momentum I'd love to experiment with other levels, maybe puzzles that require interacting with certain buttons on diverging paths to open the real path forward or something. Forcing a wide army over a linear one. I appreciate your feedback, and I'm glad you enjoyed it!

After the first puzzle that part of my brain that used to play Minesweeper kicked in. Very cool concept!

At first I didn't understand how to use the spoon but after I got it down I was quickly addicted! I got to a high score of around 25000 before I stopped! My favorite color is green so it was fun maxing it out and trying to get it each time.