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VideoGameKid265

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A member registered May 29, 2020 · View creator page →

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I really admire the "show, don't tell" aspect of this game and how its shown in many different ways.

I really enjoyed this game!
Kinda hoping rocket jumping would be possible but the variety of movement options there is makes up for it.
Level 3 onwards keeps kicking my butt though.

I mean, when you've got such as simple idea you're aiming to stretch in for a weekend replay value isn't something you really consider, right?

I'm really glad you enjoyed it though!

The music was actually sourced from the OpenGameArts website. Thanks anyway!

It was very interesting when you used the correct pings. Good game!

This is a game I created in unity as an amateur game developer.

It's a game designed for 3-player local multiplayer where each player plays as rock-paper-scissors-themed characters and tries to catch the player that is weak to them first. There are different levels based on platforming and top-down movement.

Feel free to play it here: https://videogamekid265.itch.io/super-cycle-chase



(1 edit)

Thanks for the feedback!

I am a pretty novice game developer and this is both the first game I've publicly posted online AND created for a game jam (not the first game I've made by myself in Unity, mind you, but it is still the closet I have to a "magnum opus") but I will still find ways to fix the wall sticking but and add more momentum to running, among other things, when I find the time for myself to do so.

Glad you enjoyed it regardless.

From my own experience, you get a point when sonic finishes a glass whole, which is when he drinks it 4 times.
If the glass touches Eggman while sonic is holding it then you lose all points.

All I know is that you use I to hop, J to accelerate and AD to steer