I've sent you a whisper. Hopefully it went through.
victenSAM
Recent community posts
Hey, noodler! I remember Total Frenzy and I really like the game you guys made. I think we can work on something amazing together if you guys wanna work with me. I can program and do all sorts of other art related things with Godot.
I did the game called Shoedinavia on a team with my brother on this year's FrenJam. We also worked on a ShroomJam game last year called Prince Genie Shoes that was a 3D action-platformer.
Unfortunately, Windows Defender on Windows 11 is stupidly agressive, and will immediately snatch the file into quarantine unless you either create an exception beforehand or downright disable the thing. We didn't caught this until last night when I happen to ask for more testing, and we woudn't have known about this since me and my brother used a different anti-virus.
My game started being flagged by Windows Defender for no reason as well. Funny enough my GF tried downloading this game to test if this was some kind of shenanigan and to our surprise, this got flagged too.
If you're on Windows 11, you gotta look for the Security settings and restore the quarantined file on Window Defender.
Also you may wanna check if your game is getting flagged on someone else's PC too since we're all using the same engine.
Thanks again for taking your time to send us some feedback! Picturing a "sussy baka waterfall" made me chuckle. 😁
We're taking your's and our friends' feedback into account in these last few hours. Our time is short but we'll see what we can do before the end of the clock.
And I appreciate you for sending some pointers for the other jammers as well. I hope you're having a great time playing all our games.
Anyone dumpster diving? Here’s a few post-mortis notes we’d love for you to check out.
We’ve gambled on a core gimmick with the combat that we thought would have been easy to pick up on from enemy interactions. Your strike has invincibility and pushes you forward, making you pass through projectiles and enemies with ease. It kills in one hit and doubles as a defensive tool, so we thought a second of delay was generous enough, which seem to have been understood from our couple of testers and friends that played it.
The pieces were there, but the judges didn’t put it together, which is still our fault as game designers for not making it clearer. We didn’t want to be on the nose, but it should have been easely understood and better comunicated to the player some other way, especially since it is an essential part of the combat of this game.
With that said, I hope more people can give this game another chance someday. it’s a little tough but we didn’t mean to make it a hard and frustrating shitpost. Just a spicy enough to challenge you with some fun hidden eggs to discover while playing around with the idea of what unusual things games can do when they’re broken. We’ve made all models, animations, music, sound effects, and scripts on our own and we had a lot of fun making this. And we appreciate the little feedback since we posted this.
And don’t be scared of the boss. It takes only 3 hits to go down and each shot has a rhythmic sound cue to pick up on.
If you’ve played this already, give it another go. You can skip the prologue by just jumping out the window like Prince Charming in Cinderella III. In fact, there are a couple other funny interactions during that part of the game.