Hi all — I've released a catalog of 16 sprite packs made for solo/indie 2D games, built over the last few weeks while making enemies for my own top-down survivor game. Everything is transparent PNG sheets/strips with a metadata.json (frame counts, sizes, file map), so they drop into Godot/Unity/GameMaker/Phaser without re-slicing.
Catalog: https://vibeforge.itch.io
Single pack if you want to look at one first: https://vibeforge.itch.io/slime-enemy-pack
What's there:
- Top-down characters (4-direction): Village NPCs (12), Hero Classes (6), Undead Horde (10), Bandits & Mercenaries (12), Farm Animals (9, 8-direction statics)
- Enemies: Slime (12), Forest (6, Young/Elder), Survivor Monster Roster (10 — the actual enemies of a released game)
- Sidescroller Starter: 16 side-view characters × 6 clips + terrain + packed atlas
- VFX: Projectile & Buff (24 clips), Status Effects (6 themes × 4 roles)
- Environment: Forest Nature (36), Interior Furniture (36), Village Buildings (28), Dungeon Tileset & Props (2 tilesets + 16 props)
- 120 RPG item icons at 64 px, 32 px included
Two things that took me a while to get right, in case they're useful to anyone doing the same:
- Crop every character in a pack against one shared ground line, not per-sprite bounds. Otherwise each sprite ends up with its own offset and you spend the rest of the project fighting anchor points in the engine.
- Generated walk/attack clips often repeat the first frame as an echo. Dropping that frame is the difference between a loop that reads as a loop and one that stutters.
Provenance, plainly: all sprites were generated with PixelLab's generative AI tools and processed through an automated pipeline (normalization, background removal, slicing, sprite-sheet assembly). Every sprite was visually reviewed before release; there are no hand-drawn pixels. PixelLab has approved resale of these assets. License: use and modify in any project, redistribute as packs; no AI training.
Each page lists exactly which directions/animations are shipped (e.g. the Survivor roster has no west frames — you mirror east, like the game does). Happy to answer file/format questions here.
















