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Vibe Coded Games

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A member registered Jun 11, 2026 · View creator page →

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RC Pro-AM is decidedly isometric, while your game seems to be in true 3D. So I'm really just saying if we could have a close up camera as an option. Again, seeing the entire track one screen though is awesome too!

As a person who grew up when most games had a single screen and no scrolling, this really takes me back. 

The "voided lap" feels a bit strict but I understand it's also a cheat prevention.

Would you consider a camera view like RC-ProAM where we zoom in on our car and see a subset of the track?

Feels very fun and I look forward to more updated.

Thanks! At full screen was able to get to level 25. My own racing game is 2D, but I also have night/weather. You'd done those well here.

I really like this! I've played the original in the arcade as a kid. The fresh look a smoother 3D while keeping it retro look like, especially the road and environment changes.

Played on desktop, is there a way to play full-screen?

The hard lock between turning and screen rotation makes me a bit motion sick. Could you delay the rotation to lag behind the car rotation so that that small turns don't rotate the screen so much?

It's very fun. Any chance you can modify this to use keyboard controls too?

It was 99% Claude Code, but a few images used the help of ChatGPT. Most of the road and shapes are procedural, drawing in Pixi.js. The car physics is done in Bevy (with Rust) to create WASM code for fast math

Very nice game, it is fun.
I play on desktop so would like a way to hide the touch controls.
The style is nice, but the world is so much chunkier than the cars, would love to see a more aligned pixels size and art choice. 

Thanks for publishing this on Itch. I'm not yet able to get an Arduboy yet but enjoy playing this online

Have been able to play in online in Chrome, very fun!

Is there a full-screen option? In a browser it's hard to fully see and focus the game.

Feels good. Would love to have other racers or be more zoomed in at slower speeds and more zoomed at at speed.

I salute that you are willing to go forward with what you know, but that you're also open to learning more. Please let me know any updates via posting a devlog and I'll be happy to keep playing as this evolves.

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"online mode is not supported", but there's no download? Not sure I understand?

Hey I think I saw you publish this elsewhere, glad to see you bring it to Itch. My potato chip of a computer can only run it on "low" so thank you for adding different graphic levels.

Seems to easy to just spam the keys. Need limited presses or penalty for non-dividing presses.

Can this be played on a non-touch screen? Opening screen says "touch to being" but enter, nor space nor any other button starts the game. What am I missing here?

Understood. Please understand that though old, my phone can run real time and performant animations and games. That is to say, if it's chugging on my phone it might be doing that on other devices. When you are ready I'd be happy to work with you to get this resolved. I really like the game esp the mechanic of rotating crop choices!

What would give this a much better feel is if when you started, that your viewpoint was of being smaller. As the ball grows you keep seeing objects shrink in comparison. That's part of what gave the original appeal. This is fine as an incremental game and a demo.

Come be something but camera is out of control.

Still getting the hang of the chain reactions. To glide and steer or fart more can be a strategic choice.

Lovely, but I wish the sweet spot could be turned off, and yet have some hint at where it is? Something less than being able to see it directly, but more than only being able to guess. Vroom. Meow.

Liked the physics of the drive. Note, you can farm the balls into x2000+ and soon unlock the whole game, maybe give them a max multiplier or have them despawn or deflate otherwise they are a source of unlimited money. 

Text is hard to read and menus are not perfectly clear. ALso, didn't understand if "packing" has a purpose or just for fun. 

The lack of timers or health makes a very easy and very relaxing game. Only two buttons during game-play. Make menus way more simpler and I think you'd have a hit game for kids or for relaxing.

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Played it on my smart phone, controls in landscape work great but could not figure out now NOS works. Do you start with any? Do you tap or hold it down? On desktop (PC on Chrome), I don't see a NOS button at all. Note the music is good, but, I'd consider avoiding anything copyrighted. Would like to see where you take this.

Very nostalgic, but missing the table-top-was-just-polished slide-y physics to make it complete

I played the first level. I wish you didn't start SOO weak, and that some thing persisted between levels. Love the feel of sliding on ice.

I played "Power Drift" back in the day that used this "each part of the track is a scaled sprite". It feels good to see it again in this new form. I will say that I wish I could turn better when I release the gas. Camera work could stand some changes as it makes me a bit motion sick. Would love to see even more!

Would love to see this ported to Pico8, would be a great fit.

I like the look. One thing I noticed, is that if I want to play on desktop but not with the mouse, I have to put the mouse cursor on my car, else my keyboard and the mouse steering interfere with each other. Can there be a way to allow a user to choose the input mode?

I like the choices and upgrades and challenges that come up.

galaxy a51, the game starts, but button response nearly frozen, there are several seconds of response after pressing. Note this is an old phone.

Thank you, I found it and tried it out. Would also like to know (and again sorry if I missed it) can it be "up is thrust" and left and right rotate you? Sometimes called relative vs absolute controls.

Have been unable to load the web version (On PC on Chrome) will try downloading it.

I have been unable to type in a name when prompted to.

I'm having a lot of issues running this on my Android mobile phone, but it's working fine on desktop. I'd love to trouble-shoot this issue with you.

Trying to speed down war-torn streets shows you how fragile infrastructure can be. At one point I could not tell the road from the land and no idea where to deliver the aid. Is it this tent? Or is this an enemy. Effective communication the confusion and horror of war.

Would you consider adding keyboard or gamepad support?

I'm wondering if you'd strongly consider angles that are not 90 degrees? Feels like it has potential.

*** THE ROBOT*** (SHIVERS)

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Lovely colors and gameplay. Feels odd to me to drive "down" I'm used to driving upwards in most games. Also when at full speed there is no way to see what is ahead. I'd like to be able to go fast and see what's ahead. Keep up the good work. (edit: Much easier to see ahead now!)

Brutal.