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Vibe Coded Games

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A member registered 59 days ago · View creator page →

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galaxy a51, the game starts, but button response nearly frozen, there are several seconds of response after pressing. Note this is an old phone.

Thank you, I found it and tried it out. Would also like to know (and again sorry if I missed it) can it be "up is thrust" and left and right rotate you? Sometimes called relative vs absolute controls.

Have been unable to load the web version (On PC on Chrome) will try downloading it.

Looks nice, however in the browser it doesn't seem to respond to arrow keys nor WASD. On Chrome on PC.

I have been unable to type in a name when prompted to.

I'm having a lot of issues running this on my Android mobile phone, but it's working fine on desktop. I'd love to trouble-shoot this issue with you.

Trying to speed down war-torn streets shows you how fragile infrastructure can be. At one point I could not tell the road from the land and no idea where to deliver the aid. Is it this tent? Or is this an enemy. Effective communication the confusion and horror of war.

Would you consider adding keyboard or gamepad support?

I'm wondering if you'd strongly consider angles that are not 90 degrees? Feels like it has potential.

*** THE ROBOT*** (SHIVERS)

Lovely colors and gameplay. Feels odd to me to drive "down" I'm used to driving upwards in most games. Also when at full speed there is no way to see what is ahead. I'd like to be able to go fast and see what's ahead. Keep up the good work.

Brutal.

Fun game. Sometimes when I change direction, especially if I accidentally hit two keys at the same time on keyboard, the snowman will get stuck. Would love to see more mechanics than just catching. Maybe he grows bigger with what he catches but smaller when he misses? 

Great job, looking forward to more.

 I'm trying to play on Chrome Version 150.0.7871.187 (Official Build) (64-bit)

When I open your game, even if I click on it, or go full screen, it does respond to arrow keys nor space bar.

Also the fish do go from left to right but face the wrong direction.

Very smooth and nice. I liked the feel and the physics. Wished traffic could be set a bit more sparse.

I've made a racing game like this too, but mine is 2D. However, it has winding roads that are different each time.

I like it, but the colors are very similar in hue and can make it hard to tell colors apart. Could use a "color-blind" mode with shapes instead of colors.

Hey! I put similar lights on my car racing game. I love how they are not quite the same brightness and the cone of the rear brakes. in "Pavement Pursuit" it gets dark every other level and I do a light cone in front of the cars

Honestly. Vim (and even VI) was something my ADHD brain never learned and sometimes I wonder, now that VIM can be in almost any editor, would this wizard magic work for me? Could I glide across text and finally "Get it"?

I played the first level and line the gamification.

The music??? Very surprised to hear such beats, I almost wanted the game to be beat driven, jjj lll. 

I'm not sure if I will keep trying to learn VIM, but this feels like a great way to do it!

I like it but would also want to play on desktop. I can do so with the mouse, but could keyboard controls be added?

I like the AI levels. Going off road feel super punishing. The car feels like it could have more momentum and slide. Love the look. Works great on Desktop.

I honestly did not think I'd like the limited view, but it's very much like "Pacmania" where you were zoomed in and is a different way to play. Definitely keep up the good work.

Played it for the first time tonight and played it all the way to an/the ending. Not familiar with the aesthetic of "Dream Core", but grew up using the interfaces depicted here. A chill and great incremental game.

I like it, but can you include full-screen options, I can't get my browser to respond to up and down without scrolling even after clicking in the game.