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VHsigil

11
Posts
A member registered Aug 31, 2024

Recent community posts

Thank you!!

I have tried those sprites but they don't really hit for me. They're a bit too tactical and not really fitting the cheesy look that makes it Doom for me.

Hey, do you think you could re-add the old Doom styled armor sprites for the bust part of the HUD as an addon?

I keep getting this error upon entering Jacket's apartment in The Metro:


I've tried both playing the mod in it's own folder and also adding it to my Steam copy of HLM. Is there something I'm doing wrong?

Sorry I never replied, it looks great!!!!

All I can think of now is maybe some addons that replace the pistol's sprites with a rifle (since a pistol wouldn't be perfectly accurate at long range and Doomguy and Gal still hold a rifle in their sprites) and one that makes the medkits have the red cross instead of the UAC logo and danger symbol.

Sounds great!! Good luck on that!

Love the new chaingun!! Think you could give a bit of touch-up to the plasma gun? Maybe making it have a fire animation like the chaingun?

Oh btw, if you do ever plan on updating the mod to feature a new Plasma Gun animation, I'd also love to see your take on the Legacy of Rust weapons!

Yea and they are good!! I just meant for Official Expansions since this mod is made with the default game in mind.

No problem! I also thought I'd throw a suggestion out there: Maybe make some DeHackEd mods with new weapons based on official expansions like Plutonia or TNT? Sort of like Final Doomer but for more vanilla-flavored source ports.

Do you think you could make a version where the fire frames for the Plasma Gun cycle quickly between the two of them like the Chaingun instead of the vanilla way it's done? The way it just slowly cycles between the two frames in vanilla always ticks me off. Other than that, I am loving this mod!