I'll keep that last part in mind... and maybe since you're like a professional you could give input when I release my RPG? Because I want it to be good... also, In the game I did notice the players sprites don't really match with the tiles... like, the resolution is higher for her, is there a reason for this?
Vgolden
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As someone who's working on their own RPG right now, this was pretty inspiring! It's already helped me with a few things.
The intro to the game already had me liking it, because of the little fire mystery it set up. Then the shadows just being a cool concept in general made me run straight into the first one of the game expecting a fight... I uh, I died but I figured it out later...
The fairies and mirror world were pretty intriguing too. It kept me coming back to see if there was any new dialogue I might've missed before I proceeded, and I also liked the art.
Very good job!
A short light story game where you phase into computers to unlock parts of the real world...made entirely on Scratch. But, here's hoping that makes it more impressive.
Here's the link to PLAY VGOLDEN 4.
Platformer sections are just 2D sidescrolling levels where you jump over gaps or danger to reach the end, and then fight a boss. RPG sections are story driven overworld levels.
If I make a 5th game, I'll take all criticism to note to make it as good as possible.
Thank you for reading!