You can check the file Windows_how_to_fix_black_screen_2025.txt in the download section.
Vestina
Creator of
Recent community posts
Game build ver. 0.4.SN.1: SexNext initial release!
The first version of the newest SexNext system is here! To create it, I had to make a new game inside the existing one. It turned out to be real research and development, with dozens of attempts and dozens of mistakes, constant learning of things I didn't know before. It turns out to be long development because there is no complete solution that anyone would give (or sell). So I do everything myself, everything from scratch. Besides that, I must say that this is only the first version. In the next builds there will be new functions, interactions, possibilities and characters.
- SexNext system (initial release) added
- 5 separate scenes starring Julia, Artemis, Iris, Lily, Viola added
- 5 basic poses for each character (and a few extra poses for some characters) added
- Various interactions (check out the gifs) added
- Various sounds/moans during penetration added
- Day and night cycles are now running, so the ability to sleep at night added
- Julia's quest is complete and fully playable
If you want this game to continue developing and become even more advanced, please support its development on Patreon or SubscribeStar:
Check out some gameplay videos on YouTube
This game build is available on Patreon (check my profile)
This game build is available on SubscribeStar
Subscribe to my Discord where I post updates regularly










The best place to ask is join my Discord server https://discord.com/invite/2VFaN2QP6e > next, proceed to the "game-walkthrough" Channel there. The community will help there.
Thank you so much for the kind words!
In the future, I'm actually thinking about a new control system for private scenes, but for now you can try the simplified difficulty. There's a checkbox to change the difficulty in the pause menu under gameplay settings – this will make the button pressing much more forgiving.
Thank you very much for your feedback!
In fact, both issues are related and have the same root cause - the processing power and screen refresh rate on your laptop, combined with less-than-ideal optimization on my game's side.
1. The strange ear behavior is caused by the script responsible for simulating bouncing/springing movement of limbs (such as ears and female breasts) being calculated by the CPU every frame (alongside with thousands of other operations in the game and background processes in your operating system). If the CPU can't keep up with the screen's refresh rate - for example, calculating ear physics 120 times per second for a 120Hz screen - the calculation appears to collapse and results in chaotic jittering with extreme amplitudes. This effect can be especially noticeable during cum simulations, it has heavy load on CPU.
I observe the same issue on my own laptop too. The workaround here is to lower the graphics settings, turn off VSync, or enable maximum performance mode when your laptop plugged in (if your laptop supports this). You can also try temporarily lowering your screen refresh rate to 60Hz while playing my game - it doesn't actually support more than 60Hz refresh internally anyway, regardless of your screen settings.
2. The loud noise of coolers or overheating from your laptop in the forest area is indirect evidence that the CPU and/or GPU are under heavy load - similar situation as with flapping ears. The forest area has a lot of detailed content, and the easiest solution is doing the same things - just lower the graphics settings and reduce the screen refresh rate to 60Hz. Also, please turn the landscape draw distance slider all the way down - it will make things much smoother, even during weather changes.
All this happens solely due to optimization issues. I completely understand - your laptop is powerful and can run modern games like mentioned FF14. But unfortunately, I don't have a huge development team like Square Enix, where a partial group of people work specifically on optimization. Optimization is a very complex and time-consuming process that requires a huge amount of work and time.
So for now, the simplest and most effective solution for my game is to lower the graphics settings and make minimum/closest landscape draw distance.
Also, check this (if you are playing on Windows) https://www.lifewire.com/how-to-turn-off-sticky-keys-windows-4692841 maybe this will help
Game build ver. 0.2.9
- the 'Streets' level has been completely redesigned and expanded
- new level added (Tiber River and the forest)
- new bonus material added (neighborhood of Rome prototype level)
- compass navigation for large levels added
- one new music composition added
Check out the gameplay video on YouTube
This game build is available on Patreon
This game build is available on SubscribeStar


At the moment, you can try the 'easy mode' by going into the gameplay settings and changing the mini-game difficulty. However, this mode differs from your suggestion in that each mouse click has a greater impact on filling the satisfaction bar. The bar itself decreases at the same rate, but it fills up much more easily.
But thank you for your suggestions. One day, I would like to implement one of them, or perhaps even create an automatic animation mode without mouse clicks.
Game build ver. 0.0.28
- new sex scene added (vixen)
- new sex scene added (interaction with the vase)
- over 20 new conversations/questions in the lupanar added (african wild dog)
- one music composition was replaced with a new one
This game build is available on Patreon
This game build is available on SubscribeStar

Game build ver. 0.0.27
- 1 new character added (zebra)
- new sex scene added (zebra)
- some visual updates in the lupanar added
- fixed a critical bug with Flavus
This game build is available on Patreon
This game build is available on SubscribeStar

Another suggestion, there is no guarantee that it will work, but you can still try the following. If your phone's system settings support different screen resolutions, and you are using the high resolution setting in Android, set the lowest resolution as possible in your phone system settings and run the game one more time. Probably, this will speed up the game FPS and solve the issue.
First, a quick suggestion: if you haven't already, try switching to 'easy mode' in the gameplay settings.
Regarding the issue itself, it occurs exclusively on Android devices, usually those with low and medium-level power chipsets. Unfortunately, there's nothing I can do about it, just need to wait for a newer version that includes better optimization for mobile phones (I only recently discovered how to improve performance), or try to play on one of the most powerful devices from 2022-2024. The bar fills up quickly and comfortably when the game has 50-60 FPS on the high-end mobile devices, but when the frame rate drops below this range, issues arise and the bar resists more. In easy mode, this should be much less of a problem anyway.
Game build ver. 0.0.26
- 1 new character added (african wild dog)
- new sex scene added (african wild dog)
- over 25 new conversations (questions and answers for 2 female characters) in the lupanar added
- in-game feature to read the entire conversation history added (conversation logging function)
This game build is available on Patreon
This game build is available on SubscribeStar

There is no guarantee that it will work, but you can still try the following. If your phone's system settings support different screen resolutions, and you are using the high/highest resolution, set the lowest resolution as possible in your phone system settings and run the game one more time. Probably, this will speed up the game FPS, but there is no guarantee that this will help to calculate the fluid physics better and pass the mini-games.
Thanks for the report! Unfortunately at the moment I can't find out the cause of this unstable behavior. My guess is that there is not enough CPU performance to calculate the physics simulation of the liquids (such feature is present in every mini-game and requires quite a powerful mobile CPU). At least that would explain why the game works normally during regular gameplay and freeing only during mini-games. The game will probably run better when an updated demo with appear with some optimizations requested by mobile users, but the recommendation to have powerful CPU in system requirements will remain anyway, I will keep fluid physics simulation in any case.
Also, I have no information how the game works on Kirin and Mediatek platforms/chipsets, so far all tests and reports from players were related to Snapdragon and Exynos chipsets. Generally, the game works well on such phones after 2021 release (usually mid-end and high-end models).
Game build ver. 0.0.25
- interactions and conversations in the lupanar added
- new sex scene added (vixen)
- some conversations and events with Flavus edited
This game build is available on Patreon
This game build is available on SubscribeStar

There are 2 different versions of this game:
1. The primary ongoing version, identical on both Patreon and SubscribeStar:
Contains all currently existing NSFW + SFW content
Updated monthly
Active Patreon and SubscribeStar subscribers ($10 tier and up) receive the latest build within a few hours of payment and then, if they wish to keep their subscription active, each subsequent build as long as they keep their subscription active
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2. Demo version, available for download here for free on itch.io:
Contains some NSFW content + most of the existing SFW content (at the time of this post writing)
Updated irregularly, there is no exact date for the next update (probably once per 12 months but it's hypothetically). However, if there will be an update, it will replace the current demo build and will be available for free download too
Donating the demo here on itch.io is purely voluntary, it does not have any additional benefits
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Donations and subscriptions to this game directly support its development and allow this game to be developed and exist. I am full time developer of this game, and without active donations and subscriptions I will have to close the project, and I am grateful to everyone who supports the development of this game financially. Without these people, the game would simply cease to exist.
Will there be ever a final version of this game with a single purchase? I can't provide and I don't know any details and dates at the moment. The game is in active development and there is a lot to be done.
Game build ver. 0.0.24
- new location added (the lupanar)
- 2 new characters added (vixen & she-wolf)
This game build is available on Patreon
This game build is available on SubscribeStar

Here I announce updates to the game, which appear monthly in the Patreon and SubscribeStar versions. This game exists and develops because of the support on the following platforms:








































