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Robi

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A member registered Jun 10, 2020 · View creator page →

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I got this server side error on launch so it wouldn't load:
Unable to parse Build/MCSTU_AOR_Alpha_Jan29.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug.

Really cool collection of digitised art, the different "zones" are very imaginative and have lots of potential.
Critique:
Maybe having some sort of visual indication of what you can interact with would help how people navigate, at the moment it sort of leads you to look through the main gallery then walk out the exit (which because it's a mirror door, looks like the next room). I also had a bit of weird visual glitchiness with the main menu (had to spam click "play" to start the game), and how the debug log was rendering in the top left.

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Ohh, I think this is because the game "exits" when you touch the door.
You walk up to some of the art pieces to go to the next area

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I think that better explanation of how and why you need to use certain actions on other beings is important as it seemed some were friendly but the rest would agro at the start of the game. 
The combo of directional, WASD and 123 is unintuitive (holding space *then* pressing number keys especially feels like a specialised action rather than basic attack); perhaps Q/E or using 123 to switch and space to fire would be better.
Really awesome concept and world design. I'd also love to see a few more animation frames on the player character.

This was really fun! I liked the little details of the slimes running in circles in the background, and the fantasy writing style does a lot to bring the world and slimes to life.
I think making the whole map more interesting to move through would be good, as right now it's battle, sprint super fast in a line to next battle, repeat, and I dont think the jarring speed boost would be necessary to keep a good flow if the map was a bit more handcrafted.
I do think there was a bit too much explaining in the tutorial dialog, and things like showing 2 enter key icons contributes to people glossing over this stuff. 
I wasn't sure whether an item like the berry would "equip" it to apply to the spit or consume it that turn.
You certainly get a lot of loot. I hope this means there's a means to buy/sell items later on!

0.1.2 is released! I may look at compressing the audio or removing the backup .ogg files to reduce the file size.