I think that better explanation of how and why you need to use certain actions on other beings is important as it seemed some were friendly but the rest would agro at the start of the game.
The combo of directional, WASD and 123 is unintuitive (holding space *then* pressing number keys especially feels like a specialised action rather than basic attack); perhaps Q/E or using 123 to switch and space to fire would be better.
Really awesome concept and world design. I'd also love to see a few more animation frames on the player character.
Viewing post in The Harbinger of the Deep Alpha jam comments
Thanks for the feedback!
I’m gravitating towards default Toggle for Sprint and Action for now, but I will try that style out in the future. There is cooldown to every Action so switching style can be a good option. What kind of animation do you have in mind for the player? I guess I may do something like the typical breathing idle animation? Or maybe some flowy limbs when moving?