I'm happy to hear that! It depends: are you using Tiled and Godot, or just Godot?
Some tilesets and atlases can be combined by merging the contents of multiple .png files with the same name from different packs into a single file. There's a small section about this in the documentation.
If you're using game objects instead of atlases, which is the approach I prefer when working with my assets, you can simply move all the Tiled files into one folder and all the object files into another folder. Then, double-check that the file paths referenced in the Tiled files are still correct.
If you're working directly in Godot, you have even more freedom and can organize the files however you prefer.
Anyway, if you need any more help setting everything up, my contact information is on the last page of the documentation!








