Yes, there's a two page section in the documentation inside the asset pack. You can create rock slopes with a maximum height of three tiles, if you want to go higher simply mix in little flat spaces between the various slopes it makes it look more organic too. If you need more help feel free to text me in private, you can find the contacts in my profile here on itch!
Ventilatore
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I'm happy to hear that! It depends: are you using Tiled and Godot, or just Godot?
Some tilesets and atlases can be combined by merging the contents of multiple .png files with the same name from different packs into a single file. There's a small section about this in the documentation.
If you're using game objects instead of atlases, which is the approach I prefer when working with my assets, you can simply move all the Tiled files into one folder and all the object files into another folder. Then, double-check that the file paths referenced in the Tiled files are still correct.
If you're working directly in Godot, you have even more freedom and can organize the files however you prefer.
Anyway, if you need any more help setting everything up, my contact information is on the last page of the documentation!
If you hold the CTRL key while using the terrain sets, you can draw 9 tiles at the same time. You can find help on using my tileset in Tiled in the documentation located in the main folder. In the next update, which will be released in the coming weeks, I’ll simplify some mechanics that are now quite outdated, as they were designed for older versions of Tiled.
At the moment, I don’t have any new buildings planned. I need to finish this palette change and add some new props to this pack and the interior pack as well. After that, I’ll update the expansion packs to bring them up to the same level of detail as the main one, adding new variations of the existing buildings.
If you’re interested, I’m open to commission. You can contact me on Instagram via the link on my profile page!
At the moment the lower bump is intended to be seen from a front view and should not continue on the sides after a corner. I'm still on the course of finishing and revamping my older packs as this one, there's is a lot of experimentation in here. You can expect more updates in the coming months, which will lead to a more refined asset pack and clearer documentation on how to use it!






