Rad as fuck. Like a combo of Abuse and Metroid ZM, I love the protag, the environments are stellar, and gunplay is solid. Haven't found many upgrades yet, and save rooms are a touch far apart, but super rad exploring.
VellumVibes
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Absolutely loved this! A genuinely fun, inventive, and humorous point-n-click with delightful round lasses. I love Bellagarth's whole vibe, and several of the fail-states and endings made me bust a gut :D
Too thickety for a rickety ladder was genius.
If one wanted to contact you or the sprite artist somewhere and say hello/inquire about a collab, where might one do so?
This looks awesomely helpful!
I have no idea if this is even the right question, but- will the basic behaviors work with any enemy regardless of animations and such? Like, the same stuff that tells a basic slime to move and munch will also apply to a larger, more complex foe? I am also struggling to find a way to convert rar to PNG- is there any way to download the PNGs so Stencyl can understand them?
Thanks a ton for your response! :)
Once I actually learn the system better, I'll try and make a "Samus Screen" type thing. I'm currently pretty new to all this stuff, but I'm finding Stencyl to be pretty intuitive most of the time, and its nice to hear the kinda game I want to make is doable with the program. I have loads of ideas, but very little idea of how to actually implement them- so it's refreshing to hear someone express confidence in a much simpler engine like this.
This is super cool! I had no idea someone could create and share an entire system like this, and this lends credence to Stencyl being what I might go with for my own metroidvania.
If I may ask a few questions, I'm curious if the engine can handle something with the scope/size of Metroid Zero Mission?
And is it possible to design an inventory system that could be switched over from this screen?
Thanks!!
