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A member registered Dec 03, 2022 · View creator page →

Creator of

Recent community posts

When will the 0.5 release on Android ?

Really love the game. Can’t wait for further updates ! Big support !

Yeah I tried too. This is a little embarrassing

I’m having this issue on Android vers. 4.7.1B. It’s quite annoying because I’m totally stuck.

Oh okay lol, and after finishing the current game content, I think that it’s quite hard to tell what jobs impact the most the game development speed, what skills speed it up, and also I think you should limit technologies per years because having fluid simulation for games in 1980 is a little weird, especially when you see that no computer fits the minimum requirements to use these techs.

I can’t wait for further updates with new consoles, I have made “Doom” on Yumaichi Entertainment System and it got 30M sales day 1 lol, same for when I released “Doom II”, but I must tell that I don’t feel really the imppact of technologies on game’s rating and investor’s opinions.

Another suggestion I can think of is that some settings auto-enable some others, or gray-out some settings, for example does Color Dithering either replaces or auto-enable the basic Color thing. Having some settings should also gray-out some other, perspectives for example…

Can’t we discontinue the development of a game or something like that ?

R.I.P We loved you, guys download the game while it’s still possible ! Nintendo will come and destroy it all ;-;

I have read that a couple hours after writing my comment, I was a bit frustrated but it made me want to remake that game myself in an engine like Unity where you can use “UXML”, quite close to HTML on the syntax, to design vectorial UIs, and unlike my other game projects it doesn’t require me to be an artist to make the game :p

Thanks for your work, it was infinitely inspiring, hope your next projects will be as fun as this one !

I’m myself a bit in hardware world but I must admit that I don’t really know that much, especially on old techs, so I have a suggestion, could you add labels/tooltips to technologies in R&D so we know what we’re researching, if it has a good influence en perfs or if it consumes more energy (for example asking for DIP and PLCM(?) chips), etc… I think that would be really useful because know it’s more about try and die when you research techs. Also I find it quite difficult to know what technologies other chips use meanwhile they often say “hey look I have X or Y techs in my latest CPU”.

Thanks for reading, very fun game ! I love it !

Finished the demo, at least partially, can’t go the way at the 2nd zone with the door that can only be opened from the other side. Otherwise, very good gameplay, the boss Father Fernando is a little challenging, but nice gameplay. I bought the gallery at 15k but didn’t notice a difference, is it just me ?

Following this game’s dev closely !

I’ve got the same issue. It’s extremely disturbing as I couldn’t figure out how to differentiate papers that have 0 or papers that have 1 page. Advice: Don’t crumble papers, just erase what’s on those. Advice 2: Take the whole notebook on yourself and throw it when you’ve teared all the pages off.

Thank you so much for doing this ! I'm making an indie RPG game but I have no character-design skills, I won't forget to credit your work !