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Vegros101

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A member registered 7 days ago · View creator page →

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It is added. I posted the discord on the main page

I'll look into it. I'm all new to this, so I'll see what I can do. 

Oh and if you've reached Divine Autarch, depending on your stats, the Void might be good for you. Its designed for endgame in terms of difficulty. 

Hmm. I'll work on it for version 2.0. I think I'll add a Guest Quarters in the abode. Though I must be honest with you, raids, even in 1.9, can kill a retainer or loved one, and even you. Particularly assassinations.  But what I have in mind should make them less susceptible to random log events.

Appreciate the kind words!

I need to stop with timetables because I am terribly inaccurate. 😭

Hmm 🤔 I'll see what I can do. No promises but if not, I'll see if I cant make it more traditional chinese in terms the logo for pills. Might seen a bit too modern. Gotta say, the response to the game is very motivating to continue working on it. Very grateful 🙏 

I'm so happy to hear that! Update just went live a few hours ago, hope you like it. It was a bit of a pain to put together a new location but I think it paid off.  

This is getting reworked. Perimeter defense will be fully fixed with the next update

I kinda got out of hand during development. Update will be a tad bit more expansive than I originally planned for. Though I will be doing extensive bug fixes to make sure the next update is of better quality. I do not like the amount of bugs currently in the game.  I do still appreciate all of the support and kind words from everyone. 

Events will occur where you encounter an individual. If you get to know them, they become a dao partner prospect.  And eventually you can become dao partners. Its a bit finicky right now. There's a few bugs here and there that will be resolved in the upcoming next update within a week from now. 

It doesnt show it but every NPC on the people list has a hidden talent meter that determines their progress, weighted against gifts granted to them and life. I plan for the system to evolve over time but that is honestly far away. On the point of prices, that will be further rebalanced as well. The next update will have various additions but not quite as large as this one. It'll be at least a week until Version 1.6, which will introduce mounts and an overhaul on the combat. 


I appreciate the kind words and it does motivate me. I'm a huge idle game fan and I love life simulators, though many dont scratch the itch that Xianxia genre does. Thank you for the support! 

I'll focus on enemy scaling. It is something that will recieve an overhaul sooner rather than later.  Also, much like the abode added for immortals, I plan on unlocking new features for reaching Divinity.  

I'll be posting a new update in a few minutes. Sects will now have a reason to change as they wont hold items far beyond them anymore. And thats just the tip of the iceberg!

Sorry, to clarify: In less than Three Hours

The intentions behind it was for the player to join a better sect. Sorry about this, really. A major update will be going live at Noon. It was partially in the works during 1.1 and I hope the additions are for the best. There will be some nerfs in terms of qi density difference between planes as a heads up. It was woefully balanced honestly.

Appreciate the Feedback! I'll factor that in while developing the next update.

I'll see what I can do. No promises that the mass challenge can be implemented but various quality of life changes will be coming with the next update.

Will be in the works. I am planning a much larger update than originally planned for and I'll see if I can fit that in for this upcoming update.  Appreciate the feedback!

You still have your sect when you ascend. To manage the sect or access facilities, you must ascend/descend to the plane of the sect. I appreciate the feedback!