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Vector Hat

A member registered Aug 04, 2016 · View creator page →

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Today is the day!

Byte Driver combines a classic driving game with a bottom up shooter. Your car runs on energy. Using weapons and bumping into things will cost you energy. Energy and weapons are obtained by hacking the vehicles around you. Run out of energy, and you die.  

Hope you like it! :)


Delightful. I made a new friend.

But did you feel like a good enough space pigeon?

Our jam buddy Giselle is going to be hosting a post jam play party on her twitch channel! Come hang out with her and your fellow creators and bask in the warm glow of the awesome stuff we made this week. She’s going to play everything that she can (windows exes or browser games) so get excited! The show starts at 11pm EST on Sunday at Hop on over now and give her a follow so you don’t miss it. I’ll see you there!


So it turns out we do need SOME rules. It's fine to continue an active project or revive a dead one as your jam. If you do that just let us know the details of where you where when you started and where you ended up.

It is not okay to simply submit and old project as a jam entry. I know it's tough to get noticed, but spamming a jam isn't the way. I'm sorry. I will remove your entry if I believe this is what you're doing. 


Rules!? Us?!

This isn't a rated jam, so we don't have a problem with you using the time to continue an active project, especially if you think it works well with one of the jam themes.  We'd just ask that you let everyone know what you had going in so we can see what you did during the jam.  Oh, and don't work yourself to death! Your work is yours to continue after the jam to, of course.

I'll add a spot in the submission form for you to mention any pre-work.

I'm all for it! :)

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Hi all. The good folks at Bit Bridge have generously offered us the use of their discord server for the duration of the jam. Bit Bridge is a group for indie game developers in the Pittsburgh, PA, U.S.A. area. They’re a friendly and knowledgeable bunch so pop in and introduce yourself and don’t be afraid to ask questions. We’ve got two channels #not-gdc-jam for gamedev related serious times and #not-gdc-jam-social for whatever else. Come on in, be nice, have fun, and jam on.

Update: we're now on the official notGDC discord.

Not into doing this on your own? That's cool. Post what you'd like to do or what skills your seeking to pick up for your team here. Good luck. Be nice. Have fun!

Hey thanks! :)

That's a tough one! Not something I can put together quickly, anyway. Not sure if you can do a return here or not, but I'd be all for it. I hate to sell you something that doesn't work.

Awesome! Thanks! :)

It's been available here for a while but it's officially "released" now.

It's a single button thrust/shoot shooter. Supports up to eight simultaneous co-op or competitive players. It's fun! It's hard, but it has settings to let you make it not as hard so don't be scared. I like you.

I hope you like it.

Mmmmmmm someday.


I should really add some in game instructions. It's super simple really.

The umbrella does different things depending on where you stand.
TIP: Make a mental map of the action zones.

Did you get that "Bat Country" is an action zone?

Awesome! The "homework" was the best part. :D

Oh nice! Thanks!

Oh also I appreciated that you based the bounce angle from the paddle on the x position of the collision on the paddle. Very authentic and 100% correct IMO. :)

I never shy away from a break-out clone! :)

I love it. Brutally hard with the digital controls. I'd play forever if my mouse was emulating a paddle. But still great fun and I loved the monochrome look.

My memories of breakout and super breakout are mostly from playing mo my grandmother's black & white TV in the early 80's, so I was right at home! :)

Alright! You did it!

Loved it!

I added sound, animation and a few particles because..  why not? :)

Thanks! :)

Everyone's stuff is looking great. :)

I submitted mine early:

I'd like to get sound and animation in, but I may not. I'm sick! :'(

Maybe it'll happen. Hope you like it!

I love it. Plaque Attack is classic!

Here's mine! :)

Yeah. Somebody said that. It wasn't true! :)

I am very happy to be here

I'm hung-up on finding a punishment-free way of solving it, but, yeah.... maybe! :)

Great feedback! I'm super worried about corner play being an optimal, but not-fun, strategy, so i'll be tuning against it.

The high score limit is definitely a bug.


Always good to hear this, as I'm not able to test this myself. Thanks!