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VaustXIII

57
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3
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8
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A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

Thank you!

Thank you for playing!
Yeah the tile placement definitely needs some tuning

Thank you!

Oh man, you did a great job at adding red herrings for misleading theories, I definitely didn't expect it to be who it turned out to be! Really well made game!

Nice idea for the game! It felt a bit hard to jump off the "big" cat, like I was sticking to it. Also some levels didn't require to use the loop mechanic, imho they could be just skipped? Other than that, well done! Bonus points for cats :з

I have seen several games with same player looping concept, but this one is the first puzzle, and it's really well executed! Bonus points for cats :з

Wow, what a unique experience! I quite enjoyed it!

Thank you for playing and feedback!
There were more mechanics in my mind, but you know how jams are, gotta cut cut cut to meet the deadline :D

Thank you!

Thank you for playing!
That's a nice idea, if I do a post-jam version, I'll definitely add that

Thank you for playing and kind words!

Thank you for playing!
Yeah I planned some kind of score earned indicator, so it's easier to see that bigger loops are more valuable. Didn't have enough time for that unfortunately ¯\_(ツ)_/¯

Thank you for playing and for the feedback! Glad you found randomness fun :)

Can't describe, it's too good, simply stellar

WINGARDIUM LOOPIOSA

Took me sometime to get how attacking works, having bards on the timeline be different color would definitely help. Other than that - awesome game! Groovy music, punchy sounds, cool art style!

Very vibey! SFx are 10/10 :D

I really liked it! Adding sfx and music would help a lot with the game feel 

The car section seems a bit too tight. Other than that, really nice and cute little game!

That's so sweet! I really liked how last level connected gameplay and narrative. Art style is super cute. The only downside is - it's too short!

Oof, that was tough, but very fun! Music really got me into the groove.

Beat easy difficully no problem. Tried hard and it felt very tedious, too much backtracking. Maybe an ability to drop checkpoints I could return ("loop back"?) to would help. Other than that, it's a pretty nice game! Liked it

Thanks!

Neat artstyle and music! Really got into it and caught myself like an hour later trying way too hard to optimize those little marble paths :)

Wondered what would happen if I drank lots of coffee and wasn't disappointed with the result! :)
Unfortunate that the game wasn't finished, it definitely looks like it got potential

Thank you for playing! Glad you like it :)
Pattern is random, so there might be no loop that runs through them all

Thank you for playing and feedback!

Thank you for playing!

Yeah I wish so too, unfortunately I didn't have time to polish tile placement. So there are some impossible ones, like straight lines in corners

Quite a fun little puzzle! I enjoyed it

Fun and cute! Took me some time to get the offering, but I blame my attentiveness (or lack thereof :D)

I thoroughly enjoyed this game! Colors are awesome, gameplay is fun, music is groovy. One thing I'd change is the rate of enemies spawning in the later stages, because I had multiple roots I could use but nobody to use them on, so I was just waiting. Anyway, nice job!

Heya! Thanks for playing, sorry to hear you got stuck, unfortunately we didn't have time for a proper tutorial. For potions throwing, you just click a mouse button, hold, drag in the direction of the throw and then release

Thank you for playing and for the kind words!

Thank you for playing! Good job discovering those mechanics, they are definitely intended, but not completely implemented, so for now being small gives you higher jump and that's it.
As for the level, you can try enlarging the other box ;)

Thank you for the report and sorry that it didn't work for you, we will try to find the cause and fix it, hopefully it is some known Unity/browser compatibility issue

Thanks for playing! Glad you liked it
Yeah we do plan to do the post-jam version with bugs fixed, edges polished and it hopefully being overall better experience 🤞

Ah I see haha, yeah stuff happens :'D

Great idea and solid execution! The lack of sound definitely sticks out, also I think after collecting all the gems, the path to the bell could be a bit more involved, required different levels of inflation. But there was plenty of that during gem collection, so still good job exploring the theme

Very cool concept! I have managed to complete the "Sacrifice" without any sacrifices :3
Would be cool to see more levels post jam, I enjoyed it a lot!

Nice idea! Was pretty fun to try and find the maximum "extra" I could get away with, though I didn't manage to sneak in any additional items.