Thank you man! Really was trying to make my game have this kind of indie horror-movie feel with the low visiblity and contrasting lights.
Vaughn Raphael
Creator of
Recent community posts
Really mad that I wasn't the guy who thought of your "ragdolls" first. Very unique and admittedly funny feature.
While I do think that the game is barebones, it's pretty cool visually and doesn't overstay its welcome. Also really like how extremely crunchy the sounds are. Really reminds me of the games civvie would play for 40 minutes.
YOU JUST CAN'T SAY PERCHANCE RANDOMLY!
Honestly, I think I might be a little deficient in the head because I cannot for the life of me solve the bomb.I don't know if its a bug, because I've been playing through for at least 10 minutes and I couldn't do anything with the bomb (it's all red and I cut all the wire thinking I would explode). Overall, I think the game is honestly really solid and i'm a bit mad that you implemented my initial concept far better.
I think that the concept you had for the game was actually pretty cool. A bit disappointed that the game is unfinished, but it would honestly work as a standalone game if you guys developed it further.
Also, I think you should make the viewport size of your game be bigger. 1360x768 works or something like 1920x1080 also.
I mean, the developer said what I wanted to say. Jokes aside, I think this was the only jam to actually implement a mortar in its gameplay. I think you could've took advantage of that and made a game where you had to shoot targets with a fixed amount of mortars. But the entry is funny so all criticisms are automatically invalidated. Peak game 10/10
I think the game lacks a bit of meat with its mechanics, you could've definitely added more features to make the game a little challenging. Also, there's a bug where the player can jump off the map. With that said, I hope I didn't come off as a prick, I just feel like it could've been given a bit more polish
I couldn't tell if I was progressing or not, but I played through for like 5 minutes. I think that the game's whole premise of twisting the entire world to orient the player is pretty cool, but my only gripe with your implementation with the player's movement is that they should still be able to move/launch if they prematurely release the space key. But overall, I love that you kept it simple and to the point. Would make for a really cool game if fully polished.
Unironically has strong visuals, I heavily fw extremely contrasted pics and fluid pixel animations. My main complaint comes from the gameplay. I think if you tweaked some of the parameters a bit and added coyote jumping, I think players wouldn't be a bit too frustrated with the platforming bits. Also, I don't know if its a bug but I find it kinda neat that the timer syncs with the ticking sfx. Overall, cool visuals, but gameplay can still be improved on with playtesters.










