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Vaughn Raphael

101
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8
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12
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A member registered Feb 20, 2021 · View creator page →

Creator of

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Thank you man! Really was trying to make my game have this kind of indie horror-movie feel with the low visiblity and contrasting lights.

Just finished watching the vod and I'm eally glad that you enjoyed my submission man! One thing to note though: the game was made in 2 days so most of the textures were drawn in MSPaint's basic shapes

The movement is wayyyy too floaty for me

I'm a sucker for these types of games. Only issue I had with it was what was the deal with the electric ball? Does it just go away automatically?

Severe skill issue on my end

Actually one of the most unique entries I've played. Kinda wished this had like 20 levels to really sell it

Thank you man! Still need to refine it because of now, it's really really unfinished.

Yeah, my main takeaway with the entire thing was to never make a 3D build especially first-person was. Kinda hard to manage optimizations if you do it alone. Besides that, thank you very much for the comment man!

Thank you dude! Still need to iron out a lot of the bugs in my game

Thanks for the feedback!

Appreciate the comment!

Thanks dude! Really liked your game's idea, kinda mad I didn't think of it myself

Don't apologize man, might've been a bit too harsh with how I phrased it. Also, do the NPCs spawn only at the front of the store or at all sides?

Was jumpscared by basic maths at the beginning.


I think my real complaint with the game is just how sudden the gravity is when you stop pressing the up key. It's really hard to make the heli go up. But that's probably a skill issue on my part. Overall, it's a unique concept executed pretty well!

There's a problem with the tnt where it only detonates if I'm facing it in a specific direction? 

I think the system is pretty interesting, but I was having a hard time playing through it.

Pretty decent, works as intended. I do think that the skill curve is wayyy to sudden. (skill issue on my part)

Is the guy who voice acts Jerma or something?

Anyways, pretty neat game, I do think that it would kind of benefit with a smaller arena.

Got into the 50 second mark. No idea how I died even though I still saw I had two hearts left. Honestly, it's a bit boring because all you do is strafe around them. 

No game upload?

Even though it's a pretty simple idea, It was fun to play through

Pretty confusing

Insanely cool concept! Only real gripe is that I want more events to happen.

Pretty neat! It works as a game on desktop, but it's definitely much better when playing it on mobile. Otherwise, I think it could use a bit more graphics and effects.

Extremely simple game, I think it could use a bit more visuals.

I don't if it's just me, but I can't really play the game because I couldn't make a "private server"

It's kind of hard to play the game with how floaty the controls are. Also, I think the timer is way too unforgiving, and doesn't scale with the player's movement.

I think that the bacteria music is extremely irritating, even if it was kind of funny when I first launched the game. 

There's no build for browsers?

I like the game idea, but I don't really like how it's executed. Pretty bare bones.

I don't know if it's the engine that makes the UI unintuitive to navigate the game, but I think you should've just made it so that players only really need to use their mouse to play. Otherwise, I think the gameplay is alright.

Pretty neat! Should probably punish players spamming through buildings to match the client's needs. Only really needs some sound to back it up.

Really mad that I wasn't the guy who thought of your "ragdolls" first. Very unique and admittedly funny feature.

While I do think that the game is barebones, it's pretty cool visually and doesn't overstay its welcome. Also really like how extremely crunchy the sounds are. Really reminds me of the games civvie would play for 40 minutes. 

+Also thought I was going to get jumpscared because that harsh synth track came in so suddenly

YOU JUST CAN'T SAY PERCHANCE RANDOMLY!


Honestly, I think I might be a little deficient in the head because I cannot for the life of me solve the bomb.I don't know if its a bug, because I've been playing through for at least 10 minutes and I couldn't do anything with the bomb (it's all red and I cut all the wire thinking I would explode). Overall, I think the game is honestly really solid and i'm a bit mad that you implemented my initial concept far better.

I think that the concept you had for the game was actually pretty cool. A bit disappointed that the game is unfinished, but it would honestly work as a standalone game if you guys developed it further. 

Also, I think you should make the viewport size of your game be bigger. 1360x768 works or something like 1920x1080 also.

I mean, the developer said what I wanted to say. Jokes aside, I think this was the only jam to actually implement a mortar in its gameplay. I think you could've took advantage of that and made a game where you had to shoot targets with a fixed amount of mortars. But the entry is funny so all criticisms are automatically invalidated. Peak game 10/10

I think the game lacks a bit of meat with its mechanics, you could've definitely added more features to make the game a little challenging. Also, there's a bug where the player can jump off the map. With that said, I hope I didn't come off as a prick, I just feel like it could've been given a bit more polish

Love the concept! Really reminds me of mizizizzi's ( The guy who made endoparasitic ) old space-racing project. I think you could polish this up a bit for a pretty cool standalone game! Also, I think you should set up the asteroid's normals so that the inverse hull effect doesn't break.

I couldn't tell if I was progressing or not, but I played through for like 5 minutes. I think that the game's whole premise of twisting the entire world to orient the player is pretty cool, but my only gripe with your implementation with the player's movement is that they should still be able to move/launch if they prematurely release the space key. But overall, I love that you kept it simple and to the point. Would make for a really cool game if fully polished.

Unironically has strong visuals, I heavily fw extremely contrasted pics and fluid pixel animations. My main complaint comes from the gameplay. I think if you tweaked some of the parameters a bit and added coyote jumping, I think players wouldn't be a bit too frustrated with the platforming bits. Also, I don't know if its a bug but I find it kinda neat that the timer syncs with the ticking sfx. Overall, cool visuals, but gameplay can still be improved on with playtesters.