One of the most poignant and insightful games I've ever played. Still livin' with it.
VaporShark
Creator of
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Thanks for the kind words! I actually use some of the shaders here: https://github.com/MenacingMecha/godot-psx-style-demo but any godot shader can be applied in a similar way. Copy the shader code you want to use, then create a new material godot. Right click in the the FileSystem, select "new resource, then select "ShaderMaterial." ,
Click on your newly created material, then click on the "Shader" drop down on the right and select "New Shader"
From there, paste your code in the box.
This should create an "Albedo Tex" box on the right. Select whichever texture you used for your model, and drag it into the box.
Make a new godot scene with whichever model you want to use, and drag on the material you just created.
It's quite a few steps, but feel free to reach out to me on twitter or discord if you have any questions !
Thanks for the feedback and playthrough! I really enjoyed watching your videos of the jam so far! Also, super special thanks for letting me know about the audio glitches you experienced. I wasn't able to recreate it, but clearly, it's bugging out on some systems., so I'll try to lower some of the levels and see if that works.
Just released my low-budget arena shooter: "Please Don't Feed the Creatures of the Deep," as part of the Haunted PS1s Summer of Screams jam. Any feedback is super appreciated!
https://vaporshark.itch.io/please-dont-feed-the-creatures-of-the-deep
Thanks for the in depth feedback!
The reason the game is tagged as horror is more of the fundamental themes of loneliness, mental illness, and hauntings, but it's true there are not any jump scares.
For some of your questions about the story:
***Minor Story Spoilers***
The building across the river is only mentioned if you exhaust all of the dialogue options with the neighbor. It's actually based on a metaphysics institute located in the woods near the ghost town of Windyville Missouri.
https://www.google.com/maps/place/School+of+Metaphysics/@37.702386,-92.8856272,1...
There are all sorts of strange ideas, about that area being a portal or energy vortex. For the purposes of the game, it's left pretty ambiguous.
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Your gameplay suggestions are very useful, and things I hope to add eventually. The game was made for a 30 day gamejam, so there are definitely tons of glitches I still need to fix, but I've kind of taken a breather after submitting. Unfortunately the most glaring of them all (disappearing ground) seems to be a bug in the game engine, so I'll have to wait until a new version comes out to fix it.
Thanks for playing! I can't emphasize enough how useful feedback like this is. I threw the game together fairly quickly, and didn't even really have time for anyone to play-test it before release, so I've noted your comments and will try to incorporate them in a future update.