Aha! This was the information I was missing. I didn't even think to go to the map to use them (especially because that's not how it's done in the CD-i version). But now I'll have to give this a try. Thank you!
vanni_van
Recent community posts
Earlier today, I completed what I believe is the first-ever speedrun of this game. You can check it out here: Zelda's Adventure DX - any% in 44:00 by vanni_van
Also, there were a couple of things I did mostly by accident when playing through the game:
- I was able to clip out of bounds fairly easily in the first shrine, with no apparent way to get back in bounds, which required me to save and quit, because it was otherwise a softlock
- I discovered a way to make it such that enemies pass right through you as if you weren't even there, and can only damage you with projectiles. This status persisted through a save and quit, and the only way I could get rid of it was by starting a new game
(I should note that I was playing on my SNES running on SGB2 using my FXPak Pro)
Just finished playing through this game, and I loved it! I'm actually considering speedrunning it, and I had a couple of questions as this game relates to its CD-i counterpart:
- the compasses in the shrines don't seem to do anything, as they don't appear in the inventory, and therefore can't be used. Is this a bug? Or am I missing something?
- there are a few enemies in this game that simply will not die no matter how many times you hit them with the wand, unless you use the magic to which they are weak. Was this intentional? Or will all enemies eventually die to wand strikes, even if their HP values differ from the CD-i version?